An open source alternative to Valve's Hammer Editor for the Goldsource and Source engines.
C# Other
Latest commit e419455 Jul 27, 2014 @LogicAndTrick 0.1.0.28
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Build Single instance, open from shell execute, file association Apr 20, 2014
ExtractBlobData ExtractBlobData, File System, Object Editor Dec 29, 2012
Sledge.Common Change the colour of groups and children when grouping and ungrouping… Jul 27, 2014
Sledge.DataStructures.Rendering Model rendering, continuing rendering refactor Dec 14, 2013
Sledge.DataStructures Change the colour of groups and children when grouping and ungrouping… Jul 27, 2014
Sledge.Editor.Elevate Fix silly file associations to use the normal method May 22, 2014
Sledge.Editor 0.1.0.28 Jul 27, 2014
Sledge.FileSystem Changed texture provider interface, increased performance, added prim… May 17, 2014
Sledge.Graphics Move texture transparency into a flags enum for future flexibility Jun 13, 2014
Sledge.Packages Move texture transparency into a flags enum for future flexibility Jun 13, 2014
Sledge.Providers Stop writing auto visgroups to VMF files Jul 27, 2014
Sledge.QuickForms Add "New" button to visgroup sidebar, with default Alt+V hotkey Jul 8, 2014
Sledge.Sandbox Added the WAD provider back, with the new texture provider interface May 18, 2014
Sledge.Settings Fix some online bug reports Jul 27, 2014
Sledge.Tests Move texture transparency into a flags enum for future flexibility Jun 13, 2014
Sledge.Tools.MapFileDebugger File type registration in settings Apr 21, 2014
Sledge.UI Minor tweaks Apr 16, 2014
.gitattributes Added gitattributes file Dec 22, 2012
.gitignore Move texture transparency into a flags enum for future flexibility Jun 13, 2014
Microsoft.WindowsAPICodePack.Shell.dll Grouping, Recent files Jan 6, 2013
Microsoft.WindowsAPICodePack.dll Grouping, Recent files Jan 6, 2013
Newtonsoft.Json.dll Fix the updater to use the installer instead of the poor man's update… Feb 10, 2014
Newtonsoft.Json.xml Fix the updater to use the installer instead of the poor man's update… Feb 10, 2014
OpenTK.Compatibility.dll Update to OpenTK 1.1 Feb 7, 2014
OpenTK.Compatibility.dll.config Update to OpenTK 1.1 Feb 7, 2014
OpenTK.Compatibility.xml Update to OpenTK 1.1 Feb 7, 2014
OpenTK.GLControl.dll Update to OpenTK 1.1 Feb 7, 2014
OpenTK.GLControl.xml Update to OpenTK 1.1 Feb 7, 2014
OpenTK.dll Update to OpenTK 1.1 Feb 7, 2014
OpenTK.dll.config Update to OpenTK 1.1 Feb 7, 2014
OpenTK.xml Update to OpenTK 1.1 Feb 7, 2014
Poly2Tri.dll Added text brush type Jul 22, 2014
README.md Update README.md Feb 10, 2014
Sledge.2010.sln Incorrect file extension on the 2010 solution Apr 7, 2014
Sledge.sln Remove all references to HLLib and removed the Sledge.Libs project May 6, 2014
Sledge.vsmdi ExtractBlobData, File System, Object Editor Dec 29, 2012
TestSettings.testsettings Fixes: Entity editor tab switching, invalid decal geometry Jun 26, 2013

README.md

Sledge

Pull requests are welcome! Also, please submit an issue if you encounter a prolem, you can also contact me via email (see GitHub profile).

Sledge alpha has been released! It's ready!

Sledge is an open-source alternative to Valve's Hammer Editor for the Goldsource and Source engines. It is written in .NET and uses OpenGL as a rendering platform.

Currently, Sledge supports Goldsource mapping in a limited capacity - features will be added during the alpha. A number of file format parsers are currently available, including FGD, RMF, VMF, MDL (limited support), and WAD (via HLLib).

While progress is slow, I have every intention of continuing work on this project. The current focus is on Goldsource support. After that, Source will be added, followed by a plugin system and more features.

The Sledge Editor is GPL. All other components are LGPL.