An open source alternative to Valve's Hammer Editor for the Goldsource and Source engines.
C# Other
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Build Single instance, open from shell execute, file association Apr 20, 2014
ExtractBlobData ExtractBlobData, File System, Object Editor Dec 29, 2012
Sledge.BspEditor.Editing Handle uncaught exceptions Jul 19, 2018
Sledge.BspEditor.Rendering Very basic string texture debug UI Jul 19, 2018
Sledge.BspEditor.Tools Handle uncaught exceptions Jul 19, 2018
Sledge.BspEditor Handle uncaught exceptions Jul 19, 2018
Sledge.Common Handle uncaught exceptions Jul 19, 2018
Sledge.DataStructures Deleting more old code Mar 15, 2018
Sledge.Editor Flip selection Mar 16, 2018
Sledge.FileSystem Transparent tool textures Feb 28, 2018
Sledge.MinimalEditor Handle uncaught exceptions Jul 19, 2018
Sledge.Packages Let's just casually rewrite the texture provider stuff again Feb 28, 2018
Sledge.Providers Remove dependency on gimme May 27, 2018
Sledge.QuickForms Tie to entity Aug 16, 2017
Sledge.Rendering Very basic string texture debug UI Jul 19, 2018
Sledge.Shell Handle uncaught exceptions Jul 19, 2018
Sledge.Tests Transparent tool textures Feb 28, 2018
.gitattributes Added gitattributes file Dec 22, 2012
.gitignore Add simple tool manager Apr 10, 2017
Microsoft.WindowsAPICodePack.Shell.dll Grouping, Recent files Jan 6, 2013
Microsoft.WindowsAPICodePack.dll Grouping, Recent files Jan 6, 2013
Milestones.txt Delete map file debugger project Jan 29, 2018
NetworkingPlan.txt Starting deleting loads of stuff Jan 29, 2018
Poly2Tri.dll Added text brush type Jul 22, 2014
README.md Update README.md Feb 10, 2014
Sledge.2010.sln Update the VS2010 solution Feb 28, 2015
Sledge.sln Show 3d widgets checkbox, fix visgroup related lag during transform May 20, 2018
Sledge.vsmdi ExtractBlobData, File System, Object Editor Dec 29, 2012
TestSettings.testsettings Fixes: Entity editor tab switching, invalid decal geometry Jun 26, 2013

README.md

Sledge

Pull requests are welcome! Also, please submit an issue if you encounter a prolem, you can also contact me via email (see GitHub profile).

Sledge alpha has been released! It's ready!

Sledge is an open-source alternative to Valve's Hammer Editor for the Goldsource and Source engines. It is written in .NET and uses OpenGL as a rendering platform.

Currently, Sledge supports Goldsource mapping in a limited capacity - features will be added during the alpha. A number of file format parsers are currently available, including FGD, RMF, VMF, MDL (limited support), and WAD (via HLLib).

While progress is slow, I have every intention of continuing work on this project. The current focus is on Goldsource support. After that, Source will be added, followed by a plugin system and more features.

The Sledge Editor is GPL. All other components are LGPL.