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This repository has been archived by the owner on Sep 16, 2019. It is now read-only.
I can't get the textures, applied to brushes, to render in 3D view. These are imported from WAD halflife.wad. They do render in preview as well as the texture browser.
I use the OpenGL 1.0 renderer and default settings.
The text was updated successfully, but these errors were encountered:
I'm assuming the textures are loading correctly in the texture browser and so on? Try disabling things in the renderer settings, and see if that helps. Try turning off texture filtering first, it's probably the most likely candidate. If it's still not working, you might be out of luck unfortunately. Sledge wasn't really designed to work on virtual machines.
I can't get the textures, applied to brushes, to render in 3D view. These are imported from WAD
halflife.wad
. They do render in preview as well as the texture browser.I use the OpenGL 1.0 renderer and default settings.
The text was updated successfully, but these errors were encountered: