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@Lolliedieb Lolliedieb released this May 31, 2020

lolMiner 1.0 Alpha 2

Changes over 1.0 Alpha 1

  • New GRIN-C29M code: +10% speed on most supported cards
  • Improved GRIN-C29M fidelity (gives additionally 2-3% better pool hash)
  • Added Beam Hash III test network code (use --coin BEAM-III). A more tuned variant will be released with next version
  • temperature, fan speed and consumption readings are now also in API
  • Some minor bug fixes and internal changes

Release notes

  • The config file format of 0.9 series is still supported, but is deprecated. Next releases will change the format (but maybe with import for the old one)
  • Windows sensor readings can be buggy

Expected performance (GRIN-C29M)

  • Radeon VII: 8.05 g/s
  • Vega 64 5.8 g/s
  • Vega 56 5.0 g/s
  • RX 5700 4.2 g/s
  • RX 580 2.95 g/s
Assets 4
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@Lolliedieb Lolliedieb released this Apr 17, 2020

lolMiner 1.0 alpha 1

Changes over 0.98

  • Added Cuckaroo-30 for mining Cortex. Use --coin CTXC to mine with it. The algorithm needs 7.6 G of GPU memory, fee is 2.5%
  • Added temperature, fan speed and consumption readings
  • Some bug fixes for missing driver supports (Grin algorithms)

Release notes

  • The config file format of 0.9 series is still supported, but is deprecated. Next releases will change the format (but maybe with import for the old one)
  • Windows sensor readings can be buggy

Expected performance (Cortex)

  • Radeon VII: 3.05 g/s (0.073 h/s)
  • Vega 64 2.2 g/s (0.053 h/s)
  • Vega 56 2.0 g/s (0.048 h/s)
  • RX 5700 1.85 g/s (0.044 h/s)
  • RX 580 1.25 g/s (0.030 h/s)
Assets 4
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@Lolliedieb Lolliedieb released this Nov 29, 2019

lolMiner 0.9.2 Beta

Changes (over 0.9.1)

  • Improved performance on GRIN-AT31 for 8 and 16G cards by (2-8%)
  • Known Issue: 4G solver for GRIN-AT31 disables / currently does not work
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@Lolliedieb Lolliedieb released this Nov 25, 2019

lolMiner 0.9.1 Fiji hotfix

Changes (over 0.9.1)

  • repaired the support for Cuckatoo-31 for Fiji GPUs
Assets 4
Jan 11, 2019
Update README.md
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@Lolliedieb Lolliedieb released this Feb 7, 2019

lolMiner 0.7 alpha 5

Minimal one liner example:

Linux:

./lolMiner --coin BEAM --pool beam-eu.sparkpool.com --port 2222 --user <your permanent address>.<worker name>

Windows:

lolMiner.exe --coin BEAM --pool beam.sunpool.top --port 3333 --user <your public api key>.<worker name>

Changes (alpha 5b over alpha 5)

  • Removed stratum debug output from Linux version (sry, I forgot about that)

Changes (over alpha 4 branch)

  • Fixed a bug with many drivers that made the miner run slower then alpha 2 (especially Windows)
  • Added Nicehash support
  • Added a switch to turn on / off TLS (--tls 0 in cmd or “TLS” : 0 in config file to turn if off for BEAM). The default will be coin dependent and is ON for Beam.
  • Some small mining kernel change. Minimal better performance
  • Added --help command. Still needs some proper formating, but it works
  • Some internal bug fixes

Performance

HD 7950: 8 sol/s
R9 280: 8-10 sol/s
RX 560: 6.0 sol/s
RX 570: 11.0 sol/s
RX 580: 12.5 sol/s
Vega 56: 19.5 sol/s
Vega 64: 21 sol/s
GTX 1060 3G: 11 sol/s (1) (2)
GTX 1060 6G: 13 sol/s (2)
GTX 1070: 17 sol/s (2)
RTX 2060 21 sol/s

(1) 3G mining is officially supported in Linux version and for Windows 7. Windows 10 does not allow full use of the GPU memory and uses itself some for Edge / Skype / Cortana and other system function. So it may happen that 3G cards fail the memory check or show 0 sol/s (Nvidia) or are slower then expected (AMD).

(2) Depending on core clock. Note that lolMiner likes clock frequency, because it makes massive use of the
L2 cache of the chip. On Nvidia lowering power target without other settings will massively impact your
performance. The best solution around this is to undervolt without only slightly lower clocks.

Assets 4
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@Lolliedieb Lolliedieb released this Jan 26, 2019

lolMiner 0.7 alpha 4

Minimal one liner example:

Linux:

./lolMiner --coin BEAM --pool beam-eu.sparkpool.com --port 2222 --user <your permanent address>.<worker name>

Windows:

lolMiner.exe --coin BEAM --pool beam.sunpool.top --port 3333 --user <your public api key>.<worker name>

Changes (over alpha 2 branch)

  • Fixed an segmentation fault / crash when miner starts up and detects the GPUs
  • Reduced memory consumption of 3G kernel to 2700 Mbytes (*)
  • Improved memory detection (the buffers now are created before actual mining starts)
  • Fixed the --shortaccept 1 to work now correctly with Beam stratum
  • Beam stratum now showing in command line which GPU submitted a share
  • API now smooths the speed values by an EMA algorithm

Performance

HD 7950: 8 sol/s
R9 280: 8-10 sol/s
RX 560: 6.0 sol/s
RX 570: 11.0 sol/s
RX 580: 12.0 sol/s
Vega 56: 19.5 sol/s
Vega 64: 21 sol/s
GTX 1060 3G: 10 sol/s (1) (2)
GTX 1060 6G: 12 sol/s (2)
GTX 1070: 16 sol/s (2)
RTX 2060 20 sol/s

(1) 3G mining is officially supported in Linux version and for Windows 7. Windows 10 does not allow full use of the GPU memory and uses itself some for Edge / Skype / Cortana and other system function. So it may happen that 3G cards fail the memory check or show 0 sol/s (Nvidia) or are slower then expected (AMD).

(2) Depending on core clock. Note that lolMiner likes clock frequency, because it makes massive use of the
L2 cache of the chip. On Nvidia lowering power target without other settings will massively impact your
performance. The best solution around this is to undervolt without only slightly lower clocks.

Assets 4
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@Lolliedieb Lolliedieb released this Jan 24, 2019

lolMiner 0.7 alpha 3

Minimal one liner example:

Linux:

./lolMiner --coin BEAM --pool beam-eu.leafpool.com --port 3333 --user <your permanent address>.<worker>/<email>

Windows:

lolMiner.exe --coin BEAM --pool beam-asia.sparkpool.com --port 2222 --user <your permanent address>.<worker>

Changes (over alpha 2 branch)

  • Added a 3G kernel to support AMD R9 280, AMD HD 79xx & Nvidia GTX 1060 3G
  • Improved work scheduling (slightly (~1%) better performance)
  • Devices are now sorted by their PCIE address
  • Parameter --devices now (again, was broken) understands --devices AMD and --devices NVIDIA correctly
  • small work around to reduce defect shares after a reconnect

Performance

R9 280: 8 sol/s
RX 570: 11.0 sol/s
RX 580: 12.0 sol/s
GTX 1060 3G: 8.0 - 10 sol/s (*)

  • Depending on core clock. Note that lolMiner likes clock frequency, because it makes massive use of the
    L2 cache of the chip. On Nvidia lowering power target without other settings will massively impact your
    performance. The best solution around this is to undervolt without only slightly lower clocks.
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@Lolliedieb Lolliedieb released this Jan 18, 2019

lolMiner 0.7 alpha 2

Minimal one liner example:

Linux:

./lolMiner --coin BEAM --pool beam-eu.leafpool.com --port 3333 --user <your permanent address>.<worker>/<email>

Windows:

lolMiner.exe --coin BEAM --pool beam-asia.sparkpool.com --port 2222 --user <your permanent address>.<worker>

Changes (Over alpha 1b)

  • Reduced memory consumption from 3.9G to 3.4G. This should improve stability on 4G cards.
  • Increased performance by about 15% on AMD
  • API now gives submitted and accepted shares per card (experimentally for BEAM)

Performance (stock clocks)

RX 570: 11 sol/s
RX 580: 12.2 sol/s
Vega 56: ~18 sol/s
Vega 64: ~21 sol/s

MD5 Hashes of release files:

Windows: 12efcea8836eb7ec482a056c4b653fac
Linux: c2529dd0e2dc2816a5cd51506938b075

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@Lolliedieb Lolliedieb released this Jan 21, 2019

lolMiner 0.7 alpha 2b

Bug fix release

Changes (over alpha 2)

  • Fixing a potential cause of the crash after a reconnect attempt, see #11
Assets 4