Loom Native SDK - Mobile App and Game Development
The Loom SDK is a great mobile game and application framework (www.loomsdk.com).
This is the "Loom Native SDK" - our term for the C, C++, Java, and Objective C source code for the Loom runtime, compilers, etc. It is for power users and confident native developers.
The Native SDK is a complement to the workflow available through Loom Turbo. It can be used by itself but be prepared to suffer through a frustrating and complex workflow that is greatly improved when combined with Loom Turbo and the CLI. Cross platform native development is hard!
The Loom official maintainers, The Engine Company, actively build Loom on our build farm, with the binaries available in Loom Turbo's firehose builds within minutes!
We realize not everyone is an experienced C/C++ programmer with working native toolchains and a need to extend Loom at a low level. We also use Loom to create applications, so we built Loom Turbo.
Loom currently runs on Android, iOS, Windows, OSX, Linux, and Ouya
The Loom SDK is licensed under the Apache License, Version 2
There are a number of other licenses used which can be viewed in the LICENSE_THIRDPARTY file. We have been very careful in selecting no-nonsense licenses and the Loom Native SDK contains no traces of proprietary or copyleft licenses.
The build system is setup to generate a "dev" sdk for use with the Loom command line interface (Loom CLI) available from LoomSDK.com
There are 2 important rake commands
This will build and deploy a OSX or Windows dev sdk based on your host OS.
This will build and deploy a full dev sdk with support for Windows/Android or OSX/iOS/Android depending on your host OS.
Once successfuly compiled and deployed, change directory to your project and issue this Loom CLI command:
loom use dev
You'll now be developing with your custom Loom build!
For more information, please see the individual Readme files for platform specific setup instructions.