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Voxel-based Global Illumination using Unity Scriptable Render Pipeline
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Latest commit 5202cb4 Jun 17, 2019

Unity - Scriptable Render Pipeline - Voxel-based Global Illumination


Screenshot 1 Screenshot 2


Add the following dependency to <project path>/Packages/manifest.json:

  "dependencies": {
    "com.looooong.srp.vxgi": ""


  • Unity 2018 (Experimental API). Using Unity 2019 would require slight modification to the code.
  • Shader Model 4.5 or newer.
  • Graphic API that supports geometry shader (this excludes Metal API).
  • Approximately 1GB of VRAM for highest voxel resolution setting.


This project is inspired by sonicether/SEGI.

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