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Releases: Lord-Akkrand/Skyrim-NX-Toolkit

v2.7.0 Taking Care of Business

10 Nov 21:48
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Removed DDSOpt and ADPDDS from the conversion process, we strictly use Texconv for resizing and setting proper formats.

-All "invalid" textures should be resolved.

-Revised rules for texture formats and added DX10 support for NvnTools.

-If a texture has mipmaps, it will regenerate them after resizing the texture.

-If a texture doesnt have mipmaps, it will not generate mipmaps for that texture.

-Better logging for XTX-Extractor.

-Updated Texconv and Texdiag to the newest versions. Requires "Microsoft Visual C++ Redistributable 2019" https://aka.ms/vs/16/release/VC_redist.x64.exe

v2.6.7 The Only Cure

18 Sep 01:21
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A new conversion method has been added utilizing DDSOpt, infinite load issues have been resolved due to less RAM and VRAM being used on your Switch.

-Textures are now resized to 512 without any artifact issues.

-Rules have been added to keep actors, landscape, architecture, terrain, clothes and armor at 1K resolution.

v2.6.6 Loud and Clear

19 Aug 04:34
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Fixed missing lip files

v2.6.5 Loud and Clear

12 Aug 06:07
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  • deprecated python downloader

v2.6.4 Loud and Clear

12 Aug 05:12
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  • updated utilities download scripts to use powershell

v2.6.3 Loud and Clear

12 Aug 00:24
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  • moving to FFMpeg for sound converison
  • auto download FFMpeg
  • optimized sound error handling
  • beta of powershell conversion scripts

v2.6.2 Loud and Clear

05 Aug 02:28
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VGAudioCli can now export directly to MCADPCM
VGAudioCli can now export directly to FUZ from a 48KMz WAV PCM16
-- It will automatically append a LIP file if one exists with same name as output file otherwise creates a FUZ with an empty LIP

v2.6.1 Loud and Clear

01 Aug 22:41
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  • added stability improvements to sound conversion
  • raised the default texture size to 1k
  • added and extra conversion step for BC4U textures

Loud and Clear v2.6.0

31 Jul 23:48
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Reverse engineered OPUS files on NX SSE. Voices now use OPUS CODEC by default.
Expect a 1/3 reduction on voices BSA file size.
New [Sounds] settings group to override default CODEC for FX, VOICE and MUSIC.
Got rid of soundfile Python dependency.
Fixed DSP files big-endian to little-endian swap.
Added required WORD padding to FUZ files.
Refactored and fully commented sound conversion script

Revealing The Unseen v2.5.0

15 Jul 04:49
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  • added a step that removes 'EditorMarker' nodes from any nif files
  • Quick fix to reverse back to soundfile if in the end an DSP cannot be created.