Releases: Lord-Akkrand/Skyrim-NX-Toolkit
v2.7.0 Taking Care of Business
Removed DDSOpt and ADPDDS from the conversion process, we strictly use Texconv for resizing and setting proper formats.
-All "invalid" textures should be resolved.
-Revised rules for texture formats and added DX10 support for NvnTools.
-If a texture has mipmaps, it will regenerate them after resizing the texture.
-If a texture doesnt have mipmaps, it will not generate mipmaps for that texture.
-Better logging for XTX-Extractor.
-Updated Texconv and Texdiag to the newest versions. Requires "Microsoft Visual C++ Redistributable 2019" https://aka.ms/vs/16/release/VC_redist.x64.exe
v2.6.7 The Only Cure
A new conversion method has been added utilizing DDSOpt, infinite load issues have been resolved due to less RAM and VRAM being used on your Switch.
-Textures are now resized to 512 without any artifact issues.
-Rules have been added to keep actors, landscape, architecture, terrain, clothes and armor at 1K resolution.
v2.6.6 Loud and Clear
Fixed missing lip files
v2.6.5 Loud and Clear
- deprecated python downloader
v2.6.4 Loud and Clear
- updated utilities download scripts to use powershell
v2.6.3 Loud and Clear
- moving to FFMpeg for sound converison
- auto download FFMpeg
- optimized sound error handling
- beta of powershell conversion scripts
v2.6.2 Loud and Clear
VGAudioCli can now export directly to MCADPCM
VGAudioCli can now export directly to FUZ from a 48KMz WAV PCM16
-- It will automatically append a LIP file if one exists with same name as output file otherwise creates a FUZ with an empty LIP
v2.6.1 Loud and Clear
- added stability improvements to sound conversion
- raised the default texture size to 1k
- added and extra conversion step for BC4U textures
Loud and Clear v2.6.0
Reverse engineered OPUS files on NX SSE. Voices now use OPUS CODEC by default.
Expect a 1/3 reduction on voices BSA file size.
New [Sounds] settings group to override default CODEC for FX, VOICE and MUSIC.
Got rid of soundfile Python dependency.
Fixed DSP files big-endian to little-endian swap.
Added required WORD padding to FUZ files.
Refactored and fully commented sound conversion script
Revealing The Unseen v2.5.0
- added a step that removes 'EditorMarker' nodes from any nif files
- Quick fix to reverse back to soundfile if in the end an DSP cannot be created.