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			<Texture>EQLS_background_02.tga</Texture>
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<!-- Alt Background anim -->
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<!-- End of alt background -->

<!-- Main Background StaticAnimations -->
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		<RelativePosition>true</RelativePosition>
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	<StaticAnimation item = "EQLS_MainBG02">
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		<RelativePosition>true</RelativePosition>
		<Location>
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			<Y>0</Y>
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		<Size>
			<CX>256</CX>
			<CY>256</CY>
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		<Animation>A_MainBG02</Animation>
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		<RelativePosition>true</RelativePosition>
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			<CY>256</CY>
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			<CY>224</CY>
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		<RelativePosition>true</RelativePosition>
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		<Size>
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			<CY>224</CY>
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		<Animation>A_MainBG06</Animation>
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<!-- End of Main BG animation -->
<!-- Main Background StaticAnimations -->
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		<RelativePosition>true</RelativePosition>
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			<CY>256</CY>
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		<RelativePosition>true</RelativePosition>
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		<RelativePosition>true</RelativePosition>
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			<CY>256</CY>
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	<StaticAnimation item = "EQLS_AltBG04">
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		<RelativePosition>true</RelativePosition>
		<Location>
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			<Y>255</Y>
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		<Size>
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			<CY>224</CY>
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		<Animation>A_AltBG06</Animation>
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<!-- End of animation -->
<!-- Large Button -->
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				<Y>34</Y>
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				<CY>31</CY>
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			<Duration>1000</Duration>
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	<Ui2DAnimation item = "A_EQLS_LargeBtnHover">
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			<Duration>1000</Duration>
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<!-- End large button -->
<!-- Small Button -->
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				<Y>0</Y>
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			<Duration>1000</Duration>
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	<Ui2DAnimation item = "A_EQLS_SmallBtnHover">
		<Cycle>true</Cycle>
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			<Texture>EQLS_window_pieces_01.tga</Texture>
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				<Y>189</Y>
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			<Size>
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				<CY>31</CY>
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			<Hotspot>
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				<Y>0</Y>
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			<Duration>1000</Duration>
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	<Ui2DAnimation item = "A_EQLS_SmallBtnPressed">
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			<Size>
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				<Y>0</Y>
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			<Duration>1000</Duration>
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	<Ui2DAnimation item = "A_EQLS_SmallBtnPressedHover">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
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				<Y>220</Y>
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			<Size>
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				<CY>31</CY>
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			<Hotspot>
				<X>0</X>
				<Y>0</Y>
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			<Duration>1000</Duration>
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	<Ui2DAnimation item = "A_EQLS_SmallBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
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				<Y>0</Y>
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			<Size>
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				<CY>31</CY>
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			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
<!-- End small button -->
<!-- Large Button -->
	<Ui2DAnimation item = "A_EQLS_RadioBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
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			<Hotspot>
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				<Y>0</Y>
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			<Duration>1000</Duration>
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	<Ui2DAnimation item = "A_EQLS_RadioBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
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				<Y>31</Y>
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			<Size>
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				<CY>19</CY>
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			<Hotspot>
				<X>0</X>
				<Y>0</Y>
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			<Duration>1000</Duration>
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	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_RadioBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>83</X>
				<Y>50</Y>
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			<Size>
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				<CY>19</CY>
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			<Hotspot>
				<X>0</X>
				<Y>0</Y>
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			<Duration>1000</Duration>
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	</Ui2DAnimation>
<!-- End large button -->
<!-- Alt EQLS Horizontal scroll bar -->
	<Ui2DAnimation item = "A_EQLS_VSBUpNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>31</Y>
			</Location>
			<Size>
				<CX>23</CX>
				<CY>19</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_VSBUpPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>23</X>
				<Y>31</Y>
			</Location>
			<Size>
				<CX>23</CX>
				<CY>19</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_VSBUpDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>46</X>
				<Y>31</Y>
			</Location>
			<Size>
				<CX>23</CX>
				<CY>19</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_EQLS_VSBDownNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>50</Y>
			</Location>
			<Size>
				<CX>23</CX>
				<CY>19</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_VSBDownPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>23</X>
				<Y>50</Y>
			</Location>
			<Size>
				<CX>23</CX>
				<CY>19</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_VSBDownDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>46</X>
				<Y>50</Y>
			</Location>
			<Size>
				<CX>23</CX>
				<CY>19</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_EQLS_VSBThumbTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>116</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>23</CX>
				<CY>6</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_VSBThumbMiddle">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>116</X>
				<Y>6</Y>
			</Location>
			<Size>
				<CX>23</CX>
				<CY>11</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_VSBThumbBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>116</X>
				<Y>17</Y>
			</Location>
			<Size>
				<CX>23</CX>
				<CY>6</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	
	<Ui2DAnimation item = "A_EQLS_HSBLeftNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>69</Y>
			</Location>
			<Size>
				<CX>19</CX>
				<CY>23</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_HSBLeftPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>19</X>
				<Y>69</Y>
			</Location>
			<Size>
				<CX>19</CX>
				<CY>23</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_HSBLeftDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>38</X>
				<Y>69</Y>
			</Location>
			<Size>
				<CX>19</CX>
				<CY>23</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_EQLS_HSBRightNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>92</Y>
			</Location>
			<Size>
				<CX>19</CX>
				<CY>23</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_HSBRightPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>19</X>
				<Y>92</Y>
			</Location>
			<Size>
				<CX>19</CX>
				<CY>23</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_HSBRightDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>38</X>
				<Y>92</Y>
			</Location>
			<Size>
				<CX>19</CX>
				<CY>23</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_EQLS_HSBThumbLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>116</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>6</CX>
				<CY>23</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_HSBThumbMiddle">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>122</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>11</CX>
				<CY>23</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_HSBThumbRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_02.tga</Texture>
			<Location>
				<X>132</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>6</CX>
				<CY>23</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
<!-- End of Alt EQLS scrollbar -->
<!-- EQLS Border frame -->
	<Ui2DAnimation item = "A_EQLS_BorderFrameTopLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>11</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_BorderFrameTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>18</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>11</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_BorderFrameTopRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>226</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>11</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_BorderFrameLeftTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>0</CX>
				<CY>0</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_BorderFrameRightTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>0</CX>
				<CY>0</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_BorderFrameLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>0</X>
				<Y>14</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>7</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_BorderFrameRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>226</X>
				<Y>14</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>7</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_BorderFrameBottomLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>0</X>
				<Y>23</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>11</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_BorderFrameBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>18</X>
				<Y>23</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>11</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_BorderFrameBottomRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>EQLS_window_pieces_01.tga</Texture>
			<Location>
				<X>226</X>
				<Y>23</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>11</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
<!-- End of EQLS border frame -->







<!-- Cursors -->
	<Ui2DAnimation item = "A_DefaultCursor">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>230</X>
				<Y>40</Y>
			</Location>
			<Size>
				<CX>22</CX>
				<CY>22</CY>
			</Size>
			<Hotspot>
				<X>4</X>
				<Y>1</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_CursorResizeEW">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>40</X>
				<Y>220</Y>
			</Location>
			<Size>
				<CX>22</CX>
				<CY>22</CY>
			</Size>
			<Hotspot>
				<X>11</X>
				<Y>11</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_CursorResizeNESW">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>10</X>
				<Y>220</Y>
			</Location>
			<Size>
				<CX>22</CX>
				<CY>22</CY>
			</Size>
			<Hotspot>
				<X>11</X>
				<Y>11</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_CursorResizeNS">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>70</X>
				<Y>190</Y>
			</Location>
			<Size>
				<CX>22</CX>
				<CY>22</CY>
			</Size>
			<Hotspot>
				<X>11</X>
				<Y>11</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_CursorResizeNWSE">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>40</X>
				<Y>190</Y>
			</Location>
			<Size>
				<CX>22</CX>
				<CY>22</CY>
			</Size>
			<Hotspot>
				<X>11</X>
				<Y>11</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_CursorDrag">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>100</X>
				<Y>190</Y>
			</Location>
			<Size>
				<CX>22</CX>
				<CY>22</CY>
			</Size>
			<Hotspot>
				<X>11</X>
				<Y>11</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Title Bar Buttons (close & minimize) -->
	<Ui2DAnimation item = "A_CloseBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>100</X>
				<Y>90</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_CloseBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>124</X>
				<Y>90</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_CloseBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>112</X>
				<Y>90</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_CloseBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>100</X>
				<Y>90</Y>
			</Location>
			<Size>	
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_CloseBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>124</X>
				<Y>90</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_QMarkBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>171</X>
				<Y>236</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_QMarkBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>195</X>
				<Y>236</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_QMarkBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>183</X>
				<Y>236</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_QMarkBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>171</X>
				<Y>236</Y>
			</Location>
			<Size>	
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_QMarkBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>195</X>
				<Y>236</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_MinimizeBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>136</X>
				<Y>91</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_MinimizeBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>160</X>
				<Y>91</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_MinimizeBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>148</X>
				<Y>91</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_MinimizeBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>136</X>
				<Y>91</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_MinimizeBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>160</X>
				<Y>91</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Tile Button is unused -->

<!-- List Column Header -->
	<Ui2DAnimation item = "A_ListHeaderLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>30</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_ListHeaderMiddle">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>30</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_ListHeaderRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>30</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Main Window Border (fancy) -->
	<Ui2DAnimation item = "A_LightRockFrameTopBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>wnd_bg_light_rock.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>256</CX>
				<CY>30</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_LightRockFrameSide">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>wnd_bg_light_rock.tga</Texture>
			<Location>
				<X>0</X>
				<Y>30</Y>
			</Location>
			<Size>
				<CX>30</CX>
				<CY>256</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_BorderFrameTopLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>10</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>30</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>2</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameTopRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>40</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameLeftTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>10</X>
				<Y>40</Y>
			</Location>
			<Size>
				<CX>6</CX>
				<CY>38</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameRightTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>20</X>
				<Y>40</Y>
			</Location>
			<Size>
				<CX>6</CX>
				<CY>38</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>30</X>
				<Y>40</Y>
			</Location>
			<Size>
				<CX>6</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>40</X>
				<Y>40</Y>
			</Location>
			<Size>
				<CX>6</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameLeftBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>30</X>
				<Y>50</Y>
			</Location>
			<Size>
				<CX>6</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameRightBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>40</X>
				<Y>50</Y>
			</Location>
			<Size>
				<CX>6</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameBottomLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>10</X>
				<Y>80</Y>
			</Location>
			<Size>
				<CX>20</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>40</X>
				<Y>80</Y>
			</Location>
			<Size>
				<CX>2</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BorderFrameBottomRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>50</X>
				<Y>80</Y>
			</Location>
			<Size>
				<CX>30</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>


<!-- Main Window TitleBar (goes with fancy border) -->

	<Ui2DAnimation item = "A_WindowTitleLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>10</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_WindowTitleMiddle">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>30</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_WindowTitleRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>40</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>12</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_EQLS_WindowTitleLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>10</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>0</CX>
				<CY>0</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_WindowTitleMiddle">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>30</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>0</CX>
				<CY>0</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_EQLS_WindowTitleRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>40</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>0</CX>
				<CY>0</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Buttons -->

	<Ui2DAnimation item = "A_BtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>0</X>
				<Y>48</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>0</X>
				<Y>24</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>0</X>
				<Y>72</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>0</X>
				<Y>96</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_SmallBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>200</X>
				<Y>120</Y>
			</Location>
			<Size>
				<CX>48</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SmallBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>200</X>
				<Y>168</Y>
			</Location>
			<Size>
				<CX>48</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SmallBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>200</X>
				<Y>144</Y>
			</Location>
			<Size>
				<CX>48</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SmallBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>200</X>
				<Y>192</Y>
			</Location>
			<Size>
				<CX>48</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SmallBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>200</X>
				<Y>216</Y>
			</Location>
			<Size>
				<CX>48</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_BigBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>100</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>120</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_BigBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>100</X>
				<Y>48</Y>
			</Location>
			<Size>
				<CX>120</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BigBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>100</X>
				<Y>24</Y>
			</Location>
			<Size>
				<CX>120</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BigBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>100</X>
				<Y>72</Y>
			</Location>
			<Size>
				<CX>120</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_BigBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>100</X>
				<Y>96</Y>
			</Location>
			<Size>
				<CX>120</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_SquareBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>0</X>
				<Y>120</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SquareBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>80</X>
				<Y>120</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SquareBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>40</X>
				<Y>120</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SquareBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>120</X>
				<Y>120</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SquareBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>160</X>
				<Y>120</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>


<!-- Border for pieces inside windows -->

	<Ui2DAnimation item = "A_InnerFrameTopLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>60</X>
				<Y>170</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_InnerFrameTopRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>70</X>
				<Y>170</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_InnerFrameTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>65</X>
				<Y>170</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_InnerFrameLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>60</X>
				<Y>175</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_InnerFrameRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>70</X>
				<Y>175</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_InnerFrameBottomLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>60</X>
				<Y>180</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_InnerFrameBottomRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>70</X>
				<Y>180</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_InnerFrameBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>65</X>
				<Y>180</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Border for pieces rounded windows (no title) -->

	<Ui2DAnimation item = "A_RoundedFrameTopLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>180</X>
				<Y>160</Y>
			</Location>
			<Size>
				<CX>10</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>191</X>
				<Y>160</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameTopRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>196</X>
				<Y>160</Y>
			</Location>
			<Size>
				<CX>10</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_RoundedFrameRightTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>207</X>
				<Y>160</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>207</X>
				<Y>169</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameRightBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>207</X>
				<Y>174</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>6</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_RoundedFrameBottomRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>195</X>
				<Y>182</Y>
			</Location>
			<Size>
				<CX>10</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>190</X>
				<Y>182</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameBottomLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>180</X>
				<Y>182</Y>
			</Location>
			<Size>
				<CX>8</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_RoundedFrameLeftBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>180</X>
				<Y>177</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>180</X>
				<Y>172</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameLeftTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>180</X>
				<Y>165</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>6</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Title for rounded window border -->

	<Ui2DAnimation item = "A_RoundedFrameWithTitleTopLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>99</X>
				<Y>110</Y>
			</Location>
			<Size>
				<CX>17</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameWithTitleTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>117</X>
				<Y>110</Y>
			</Location>
			<Size>
				<CX>2</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameWithTitleTopRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>120</X>
				<Y>110</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_RoundedFrameTitleLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>103</X>
				<Y>113</Y>
			</Location>
			<Size>
				<CX>13</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameTitleMiddle">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>117</X>
				<Y>113</Y>
			</Location>
			<Size>
				<CX>2</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameTitleRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>120</X>
				<Y>113</Y>
			</Location>
			<Size>
				<CX>13</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_RoundedFrameWithTitleLeftTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>99</X>
				<Y>113</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_RoundedFrameWithTitleRightTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>133</X>
				<Y>113</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Misc stuff -->

	<Ui2DAnimation item = "A_RecessedBox">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>180</X>
				<Y>110</Y>
			</Location>
			<Size>
				<CX>41</CX>
				<CY>41</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_PlusBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>100</X>
				<Y>220</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_PlusBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>114</X>
				<Y>220</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_PlusBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>128</X>
				<Y>220</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_PlusBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>142</X>
				<Y>220</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_PlusBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>156</X>
				<Y>220</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_MinusBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>100</X>
				<Y>236</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_MinusBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>114</X>
				<Y>236</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_MinusBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>128</X>
				<Y>236</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_MinusBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>142</X>
				<Y>236</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_MinusBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>156</X>
				<Y>236</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>


<!-- Spell Buff Icons and backgrounds -->


<!-- Gauge Parts -->

	<Ui2DAnimation item = "A_GaugeBackground">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>110</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GaugeFill">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>110</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GaugeLines">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>110</X>
				<Y>30</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GaugeLinesFill">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>110</X>
				<Y>40</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GaugeEndCapLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>216</X>
				<Y>20</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GaugeEndCapRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>212</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Note background -->
<!-- Slider parts -->

	<Ui2DAnimation item = "A_SliderBackground">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>80</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>2</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SliderEndCapLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>60</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SliderEndCapRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>70</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>12</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SliderThumbNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>91</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>9</CX>
				<CY>18</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SliderThumbPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>92</X>
				<Y>50</Y>
			</Location>
			<Size>
				<CX>9</CX>
				<CY>18</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SliderThumbFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>91</X>
				<Y>30</Y>
			</Location>
			<Size>
				<CX>9</CX>
				<CY>18</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SliderThumbDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>81</X>
				<Y>30</Y>
			</Location>
			<Size>
				<CX>9</CX>
				<CY>18</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_SliderThumbPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>82</X>
				<Y>50</Y>
			</Location>
			<Size>
				<CX>9</CX>
				<CY>18</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- starting city art for character create -->



<!-- Art for book and spell book -->





<!-- Default Tab Frame -->

	<Ui2DAnimation item = "A_TabBottomLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>154</X>
				<Y>110</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabBottomRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>159</X>
				<Y>110</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Tab and Page border	-->

	<Ui2DAnimation item = "A_TabLeftBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>154</X>
				<Y>110</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabRightBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>159</X>
				<Y>111</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameTopLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>140</X>
				<Y>110</Y>
			</Location>
			<Size>
				<CX>10</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>151</X>
				<Y>110</Y>
			</Location>
			<Size>
				<CX>2</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameTopRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>164</X>
				<Y>111</Y>
			</Location>
			<Size>
				<CX>10</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameLeftTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>140</X>
				<Y>115</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameRightTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>170</X>
				<Y>115</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>140</X>
				<Y>124</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>179</X>
				<Y>124</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameLeftBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>140</X>
				<Y>127</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameRightBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>170</X>
				<Y>127</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameBottomLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>140</X>
				<Y>136</Y>
			</Location>
			<Size>
				<CX>10</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>151</X>
				<Y>136</Y>
			</Location>
			<Size>
				<CX>2</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_TabFrameBottomRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>164</X>
				<Y>136</Y>
			</Location>
			<Size>
				<CX>10</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

<!-- Window selector icons -->



	<Ui2DAnimation item = "A_OptionsBtnNormal">
		<Frames>
			<Texture>window_pieces02.tga</Texture>
			<Location>
				<X>52</X>
				<Y>120</Y>
			</Location>
			<Size>
				<CX>26</CX>
				<CY>26</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_OptionsBtnFlyby">
		<Frames>
			<Texture>window_pieces02.tga</Texture>
			<Location>
				<X>52</X>
				<Y>146</Y>
			</Location>
			<Size>
				<CX>26</CX>
				<CY>26</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_OptionsBtnPressed">
		<Frames>
			<Texture>window_pieces02.tga</Texture>
			<Location>
				<X>52</X>
				<Y>172</Y>
			</Location>
			<Size>
				<CX>26</CX>
				<CY>26</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_OptionsBtnPressedFlyby">
		<Frames>
			<Texture>window_pieces02.tga</Texture>
			<Location>
				<X>52</X>
				<Y>198</Y>
			</Location>
			<Size>
				<CX>26</CX>
				<CY>26</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_CheckBoxNormal">
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>70</X>
				<Y>90</Y>
			</Location>
			<Size>
				<CX>11</CX>
				<CY>11</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_CheckBoxPressed">
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>82</X>
				<Y>90</Y>
			</Location>
			<Size>
				<CX>11</CX>
				<CY>11</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
		</Frames>
	</Ui2DAnimation>



<!-- Seperator -->

	<Ui2DAnimation item = "A_DividerLeft">
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>80</X>
				<Y>170</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_DividerMiddle">
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>80</X>
				<Y>175</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_DividerRight">
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>80</X>
				<Y>180</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>4</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_WhitePixel">
		<Frames>
			<Texture>window_pieces01.tga</Texture>
			<Location>
				<X>90</X>
				<Y>90</Y>
			</Location>
			<Size>
				<CX>1</CX>
				<CY>1</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_DividerVertical">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces03.tga</Texture>
			<Location>
				<X>0</X>
				<Y>96</Y>
			</Location>
			<Size>
				<CX>100</CX>
				<CY>24</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	

</XML>
