From b8822a7605ffde181a9c2ac09c9804ba46da1c12 Mon Sep 17 00:00:00 2001 From: LordMisfit Date: Mon, 25 Jul 2016 21:05:47 -0400 Subject: [PATCH] - Monster Munchies tweaks. :P --- decorate/Items.dec | 4 +- decorate/Monsters.dec | 106 +++++++++++++++++++++--------------------- 2 files changed, 55 insertions(+), 55 deletions(-) diff --git a/decorate/Items.dec b/decorate/Items.dec index 1221560d3..b52d44898 100644 --- a/decorate/Items.dec +++ b/decorate/Items.dec @@ -204,7 +204,7 @@ actor HealthBonus2 : CustomInventory // replaces HealthBonus BON1 A 0 BON1 A 0 { - if (random(1,1024) <= 1) + if (random(1,2048) <= 1) { A_SpawnItemEx("MonsterMunchies",0,0,0,0,0,0,0,0,0); } @@ -2208,7 +2208,7 @@ Actor ArmorBonusDS2 : CustomInventory // replaces ArmorBonus BON2 A 0 BON2 A 0 { - if (random(1,1024) <= 1) + if (random(1,2048) <= 1) { A_SpawnItemEx("MonsterMunchies",0,0,0,0,0,0,0,0,0); } diff --git a/decorate/Monsters.dec b/decorate/Monsters.dec index 45d50d429..6e9a67be9 100644 --- a/decorate/Monsters.dec +++ b/decorate/Monsters.dec @@ -122,7 +122,7 @@ actor DSZombieman : Zombieman 26501 +DOHARMSPECIES states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); Thing_ChangeTID(0,1000); } Goto See Spawn: POSS A 0 A_Look POSS A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -299,7 +299,7 @@ actor PlasmaGuy 3205 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: ZMAY A 0 A_Look ZMAY A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -471,7 +471,7 @@ actor RocketLauncherGuy : Zombieman 3204 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: MPO2 A 0 A_Look MPO2 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -629,7 +629,7 @@ Actor RepeaterZombie 26505 +FLOORCLIP States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: RPZM A 0 A_Look RPZM A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -902,7 +902,7 @@ actor KarasawaGuy 26507 Painchance "GravityHPMP", 255 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: KSWZ A 0 Bright A_Look KSWZ A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -1112,7 +1112,7 @@ actor DSShotgunGuy : ShotgunGuy 26509 +DOHARMSPECIES states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: SPOS A 0 A_Look SPOS A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -1321,7 +1321,7 @@ actor SuperShotgunGuy 5005 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: GPOS A 0 A_Look GPOS A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -1522,7 +1522,7 @@ actor DSWolfensteinSS : WolfensteinSS replaces WolfensteinSS +DOHARMSPECIES states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: SSWV A 0 A_Look SSWV A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -1723,7 +1723,7 @@ actor DSChaingunGuy : ChaingunGuy 26512 +DOHARMSPECIES states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: CPOS A 0 A_Look CPOS A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -1940,7 +1940,7 @@ ACTOR Minigunner 26525 +DOHARMSPECIES States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: MINZ A 0 A_Look MINZ A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -2148,7 +2148,7 @@ actor BFGGuy 26513 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: BFGZ A 0 A_Look BFGZ A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -2405,7 +2405,7 @@ actor DSDoomImp : DoomImp 26515 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: TROO A 0 A_Look TROO A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -2563,7 +2563,7 @@ actor DarkImp : DoomImp 5003 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: DRKI A 0 A_Look DRKI A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -2728,7 +2728,7 @@ actor STDarkImp 3102 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: DRKS A 0 A_Look DRKS A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -2897,7 +2897,7 @@ actor VoidDarkImp 3101 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: DRKV A 0 A_Look DRKV A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -3092,7 +3092,7 @@ actor NetherDarkImp 11368 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: DRKF A 0 A_Look DRKF A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -3275,7 +3275,7 @@ actor DSLostSoul : LostSoul replaces LostSoul SKUL A 0 A_ChangeFlag("DONTBLAST", 1) goto See+2 - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: SKUL A 0 BRIGHT A_Look SKUL A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -3398,7 +3398,7 @@ actor DSDemon : Demon 26518 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: SARG A 0 A_Look SARG A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -3521,7 +3521,7 @@ actor DSSpectre : Spectre 26519 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: SARG A 0 A_Look SARG A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -3682,7 +3682,7 @@ actor BloodDemon : Demon 3110 SRG2 G 6 A_CustomMeleeAttack(((random(1,10)*10) * ACS_NamedExecuteWithResult("CrisisMultiplier")),"none","none") // A_SargAttack goto See - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: SRG2 A 0 A_Look SRG2 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -3933,7 +3933,7 @@ actor ChaingunDemon : BloodDemon 26522 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: CRG2 A 0 A_Look CRG2 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -4211,7 +4211,7 @@ actor DSRevenant : Revenant 26523 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: SKEL A 0 A_Look SKEL A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -4407,7 +4407,7 @@ actor DeathIncarnate : Revenant 30115 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: INCA A 0 A_Look INCA A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -4647,7 +4647,7 @@ actor HadesSphere 30116 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: TNT1 A 0 Bright A_Look TNT1 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -4754,7 +4754,7 @@ actor DSCacodemon : Cacodemon 26527 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: HEAD A 0 A_Look HEAD A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -4903,7 +4903,7 @@ actor Cacolantern : Cacodemon 5006 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: HED2 A 0 A_Look HED2 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -5052,7 +5052,7 @@ actor Abaddon : Cacolantern 5015 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: HED3 A 0 A_Look HED3 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -5202,7 +5202,7 @@ actor DSPainElemental : PainElemental 26531 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: PAIN A 0 A_Look PAIN A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -5417,7 +5417,7 @@ actor HadesElemental 30130 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: HELE A 0 HELE A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -5743,7 +5743,7 @@ MeleeSound "caco/melee" states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: OVER A 0 OVER A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -5987,7 +5987,7 @@ MONSTER SeeSound "monster/hadsit" States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: TNT1 A 0 Bright A_Look TNT1 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -6092,7 +6092,7 @@ actor DSArachnotron : Arachnotron 26535 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: BSPI A 0 A_Look BSPI A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -6265,7 +6265,7 @@ actor ArachnotronMK2 : Arachnotron 26526 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: BSP2 A 0 A_Look BSP2 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -6440,7 +6440,7 @@ actor FusionArachnotron : Arachnotron 20000 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: FSPI A 0 A_Look FSPI A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -6673,7 +6673,7 @@ actor DSRailArachnotron 3125 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: RSPI A 0 A_Look RSPI A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -6832,7 +6832,7 @@ actor DSHellKnight : HellKnight 26538 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: BOS2 A 0 A_Look BOS2 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -6956,7 +6956,7 @@ actor DSFatso : Fatso 26540 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: FATT A 0 A_Look FATT A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -7122,7 +7122,7 @@ actor Hectebus : Fatso 5007 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: HECT A 0 A_Look HECT A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -7319,7 +7319,7 @@ actor DSArchvile : Archvile 26543 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: VILE A 0 A_Look VILE A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -7849,7 +7849,7 @@ actor Diabloist : Archvile 30112 DIAB A 0 A_GiveInventory("12PercentSpeedBonus",1) goto See+2 - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: DIAB A 0 A_Look DIAB A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -7990,7 +7990,7 @@ actor DSBaronofHell : BaronofHell 26546 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: BOSS A 0 A_Look BOSS A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -8138,7 +8138,7 @@ actor Belphegor : HellKnight 5008 States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: BOS3 A 0 A_Look BOS3 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -8477,7 +8477,7 @@ actor BruiserDemon : BaronOfHell 3333 BRUS B 0 A_GiveInventory("EnemyShadow",1) goto See+2 - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: BRUS A 0 BRIGHT A_Look BRUS A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -8779,7 +8779,7 @@ actor ArchonOfHell : BaronOfHell 30104 BOS4 B 0 A_GiveInventory("EnemyShadow",1) goto See+2 - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: BOS4 A 0 A_Look BOS4 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -9189,7 +9189,7 @@ actor PyroDemon : BaronofHell 30105 PYRO B 0 A_GiveInventory("EnemyShadow",1) goto See+2 - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: PYRO A 0 A_Look PYRO A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -9387,7 +9387,7 @@ actor DSSpiderMastermind : SpiderMastermind 26552 +DOHARMSPECIES states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: SPID A 0 A_Look SPID A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -9821,7 +9821,7 @@ actor Demolisher : SpiderMastermind 30110 DEMO H 1 BRIGHT A_SpidRefire Goto AttackCheck2 - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: DEMO A 0 A_Look DEMO A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -10032,7 +10032,7 @@ actor DSCyberdemon : Cyberdemon 26554 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: CYBR A 0 A_Look CYBR A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -10436,7 +10436,7 @@ actor Annihilator : Cyberdemon 30111 ANNI B 0 A_GiveInventory("EnemyShadowLight",1) goto See+2 - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: ANNI A 0 A_Look ANNI A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -10593,7 +10593,7 @@ Actor HellCleric 21123 states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: HELC A 0 HELC A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -10827,7 +10827,7 @@ Actor FlyingBalrog 21122 // Afrit States { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: FRIT A 0 FRIT A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -11116,7 +11116,7 @@ Actor Cybruiser : BaronOfHell 30128 CBRS B 0 A_GiveInventory("EnemyShadow",1) goto See+3 - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: CBRS A 0 CBRS A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0) @@ -11316,7 +11316,7 @@ actor SuicideBomber 26528 +NOFEAR states { - Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See + Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); A_ChangeTID(0,1000) } Goto See Spawn: BMBE A 0 BMBE A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)