@@ -211,6 +211,9 @@ Actor RocketCrisis : Rocket
{
Spawn:
MISL A 0 NoDelay
"####" A 0 A_PlaySound("crisisattack",6)
"####" A 0 A_PlaySound("crisisattack2",7)
Idle:
"####" A 1 Bright A_SpawnItemEx("RocketCrisisParticle",0,0,0,0,0,1.28)
"####" A 1 Bright A_SpawnItemEx("RocketCrisisParticle",0,0,0,0,0,1.28)
Loop
@@ -265,6 +268,9 @@ Actor PlasmaBallCrisis : PlasmaBall
{
Spawn:
PLSS A 0
"####" A 0 A_PlaySound("crisisattack",6)
"####" A 0 A_PlaySound("crisisattack2",7)
Idle:
"####" A 0 Bright A_SpawnItemEx("PlasmaBallCrisisParticle",0,0,0,0,0,1.28)
"####" A 2 Bright
"####" A 0 Bright A_SpawnItemEx("PlasmaBallCrisisParticle",0,0,0,0,0,1.28)
@@ -5025,6 +5031,9 @@ actor Rocket2Crisis : Rocket2
{
Spawn:
MISL A 0 NoDelay
"####" A 0 A_PlaySound("crisisattack",6)
"####" A 0 A_PlaySound("crisisattack2",7)
Idle:
"####" A 1 Bright A_SpawnItemEx("RocketCrisisParticle",0,0,0,0,0,1.28)
"####" A 1 Bright A_SpawnItemEx("RocketCrisisParticle",0,0,0,0,0,1.28)
Loop
@@ -5650,3 +5659,64 @@ Actor CyBruiserMissileCrisis
Stop
}
}
// Bullet Tracers
/*
ACTOR ZombieBulletTracer : FastProjectile
{
Damage ((Random(1, 5)*3) + ACS_ExecuteWithResult(WOC_MONSTERSCALE,1,TARGET,0)/2)
Damagetype "Bullet"
Radius 1
Height 1
Mass 5
Speed 80
PROJECTILE
+BLOODSPLATTER
+NODAMAGETHRUST
Renderstyle Add
Alpha 1.0
Scale 0.5
decal BulletChip
States
{
Spawn:
TNT1 A 0 bright
TNT1 A 0 bright A_SpawnItemEx("ZombieBulletTracerTrail",-15.0,0,0,0,0,0,0,128,0)
TNT1 A 0 bright A_SpawnItemEx("ZombieBulletTracerTrail",-12.5,0,0,0,0,0,0,128,0)
TNT1 A 0 bright A_SpawnItemEx("ZombieBulletTracerTrail",-10.0,0,0,0,0,0,0,128,0)
TNT1 A 0 bright A_SpawnItemEx("ZombieBulletTracerTrail",-7.5,0,0,0,0,0,0,128,0)
TNT1 A 0 bright A_SpawnItemEx("ZombieBulletTracerTrail",-5.0,0,0,0,0,0,0,128,0)
TNT1 A 0 bright A_SpawnItemEx("ZombieBulletTracerTrail",-2.5,0,0,0,0,0,0,128,0)
TNT1 A 1 bright A_SpawnItemEx("ZombieBulletTracerTrail",0.0,0,0,0,0,0,0,128,0)
loop
XDeath:
TNT1 A 1 //A_SpawnItem("bulletpuff")
stop
Death:
Crash:
TNT1 A 1 A_SpawnItem("bulletpuff")
stop
}
}
actor ZombieBulletTracerTrail
{
Radius 1
Height 1
Speed 0
Damage 0
Projectile
+CLIENTSIDEONLY
+NOINTERACTION
+NOCLIP
+DONTSPLASH
Scale 0.5
Renderstyle Add
States
{
Spawn:
CTAC A 2 bright
stop
}
}
*/