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Nanotech mod
Branch: master
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FirebrandCoding and Lorith Stylistic edits for item names (FirebrandCoding)
* stylistic edit: multitool.json

Turned all-capitalized names to all-lowercase, to align with the rest of the mod and the game itself

* stylistic edit: cores.json

all-capitalized names → all-lowercase names (except for "AI"), spaces before parentheses

* stylistic edit: nanites.json

spaces before parentheses

* stylistic edit: nanofactory.json

spaces before parentheses

* stylistic edit: vehicle[_]parts.json

added underscore instead of space into name, gave parentheses to parts of names of items that required it (even items the player won't see), replaced "vN" with "MK N" to align with the rest of the mod, uppercased "SMG"
Latest commit 6c7cdc8 Jun 28, 2019
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items Stylistic edits for item names (FirebrandCoding) Jun 27, 2019
mapstuff Bugfix - roof Jun 8, 2019
monsters Stupid bugfix May 22, 2019
recipes v8 May 21, 2019
.gitattributes Initial commit Nov 8, 2018
README.md Initial commit Nov 8, 2018
definitions.json
material_overrides.json Version 4 Nov 9, 2018
modinfo.json
nanotech look notes.txt v9 May 31, 2019
professions.json Initial commit Nov 8, 2018
requirement_overrides.json v9 May 31, 2019

README.md

Advanced Gear-CDDA-Mod

Large collection of extreme endgame gear, vehicle parts, weapons, tools, and crafting. Requires large amounts of rare resources to begin, gets easier as you progress.

Can add to an existing world by modifying the save's mods.json and adding "adv_gear" to the list, with a comma behind every entry except the last.

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