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A lightweight Lua-based IDE for Lua with code completion, syntax highlighting, live coding, remote debugger, and code analyzer
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api
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cfg
cmake
interpreters
lualibs
spec
src
tools
zbstudio
.travis.yml
CHANGELOG.md
CMakeLists.txt
LICENSE
README.md
dist.info
zbstudio.exe
zbstudio.lua
zbstudio.sh

README.md

Project Description

ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, remote debugger, code analyzer, live coding, and debugging support for several Lua engines (LuaJIT, Löve 2D, Moai, Gideros, Corona, Marmalade Quick, MobileLua, GSL-shell, and others). It originated from the Estrela Editor.

Features

  • Written in Lua, so easily customizable.
  • Small, portable, and cross-platform (Windows, Mac OSX, and Linux).
  • Auto-completion for functions, keywords, and custom APIs.
  • Interactive console to directly test code snippets with local and remote execution.
  • Integrated debugger (with support for local and remote debugging).
  • Live coding with Lua (demo), Löve 2D (demo), Gideros (demo), Moai, and Corona SDK.
  • Support for plugin-like components:
    • applications: overall control of applications settings;
    • specs (spec/): file syntax, lexer, keywords (e.g. glsl);
    • apis (api/): for code-completion and tool-tips;
    • interpreters (interpreters/): how a project is run;
    • config (cfg/): contains style and basic editor settings;
    • tools (tools/): additional tools (e.g. DirectX/Cg shader compiler...).

Screenshot

ZeroBrane Studio debugger screenshot

Usage

Open file(s):
  zbstudio <filename> [<filename>...]
  any non-option will be treated as filename

Overriding default configuration:
  zbstudio -cfg "<luacode overriding config>" [<filename>]
  e.g.: zbstudio -cfg "editor.fontsize=12" somefile.lua

Loading custom configuration:
  zbstudio -cfg config/file.lua [<filename>]
  e.g.: zbstudio -cfg cfg/estrela.lua

Author

ZeroBrane Studio and MobDebug

ZeroBrane LLC: Paul Kulchenko (paul@kulchenko.com)

Estrela Editor

Luxinia Dev: Christoph Kubisch (crazybutcher@luxinia.de)

Where is Estrela?

The projects have been merged and zbstudio will lead the future. Please reassociate files with zbstudio. To keep your history of files and projects copy the contents of the EstrelaEditor.ini in your HOME directory to ZeroBraneStudio.ini. If you have used Estrela for graphics shader authoring or luxinia, create/modify the cfg/user.lua to include the content of cfg/estrela.lua to load all tools and specifications by default again.

License

See LICENSE file.

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