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lanes/src/state.c
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| /* | |
| * STATE.C | |
| * | |
| * Lua tools to support Lanes. | |
| */ | |
| /* | |
| =============================================================================== | |
| Copyright (C) 2002-10 Asko Kauppi <akauppi@gmail.com> | |
| 2011-21 benoit Germain <bnt.germain@gmail.com> | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in | |
| all copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| THE SOFTWARE. | |
| =============================================================================== | |
| */ | |
| #include <stdio.h> | |
| #include <assert.h> | |
| #include <string.h> | |
| #include <ctype.h> | |
| #include <stdlib.h> | |
| #if !defined(__APPLE__) | |
| #include <malloc.h> | |
| #endif // __APPLE__ | |
| #include "compat.h" | |
| #include "macros_and_utils.h" | |
| #include "universe.h" | |
| #include "tools.h" | |
| #include "lanes.h" | |
| // ################################################################################################ | |
| /*---=== Serialize require ===--- | |
| */ | |
| //--- | |
| // [val,...]= new_require( ... ) | |
| // | |
| // Call 'old_require' but only one lane at a time. | |
| // | |
| // Upvalues: [1]: original 'require' function | |
| // | |
| static int luaG_new_require( lua_State* L) | |
| { | |
| int rc; | |
| int const args = lua_gettop( L); // args | |
| Universe* U = universe_get( L); | |
| //char const* modname = luaL_checkstring( L, 1); | |
| STACK_GROW( L, 1); | |
| lua_pushvalue( L, lua_upvalueindex( 1)); // args require | |
| lua_insert( L, 1); // require args | |
| // Using 'lua_pcall()' to catch errors; otherwise a failing 'require' would | |
| // leave us locked, blocking any future 'require' calls from other lanes. | |
| MUTEX_LOCK( &U->require_cs); | |
| // starting with Lua 5.4, require may return a second optional value, so we need LUA_MULTRET | |
| rc = lua_pcall( L, args, LUA_MULTRET, 0 /*errfunc*/ ); // err|result(s) | |
| MUTEX_UNLOCK( &U->require_cs); | |
| // the required module (or an error message) is left on the stack as returned value by original require function | |
| if( rc != LUA_OK) // LUA_ERRRUN / LUA_ERRMEM ? | |
| { | |
| return lua_error( L); | |
| } | |
| // should be 1 for Lua <= 5.3, 1 or 2 starting with Lua 5.4 | |
| return lua_gettop(L); // result(s) | |
| } | |
| /* | |
| * Serialize calls to 'require', if it exists | |
| */ | |
| void serialize_require( DEBUGSPEW_PARAM_COMMA( Universe* U) lua_State* L) | |
| { | |
| STACK_GROW( L, 1); | |
| STACK_CHECK( L, 0); | |
| DEBUGSPEW_CODE( fprintf( stderr, INDENT_BEGIN "serializing require()\n" INDENT_END)); | |
| // Check 'require' is there and not already wrapped; if not, do nothing | |
| // | |
| lua_getglobal( L, "require"); | |
| if( lua_isfunction( L, -1) && lua_tocfunction( L, -1) != luaG_new_require) | |
| { | |
| // [-1]: original 'require' function | |
| lua_pushcclosure( L, luaG_new_require, 1 /*upvalues*/); | |
| lua_setglobal( L, "require"); | |
| } | |
| else | |
| { | |
| // [-1]: nil | |
| lua_pop( L, 1); | |
| } | |
| STACK_END( L, 0); | |
| } | |
| // ################################################################################################ | |
| /*---=== luaG_newstate ===---*/ | |
| static int require_lanes_core( lua_State* L) | |
| { | |
| // leaves a copy of 'lanes.core' module table on the stack | |
| luaL_requiref( L, "lanes.core", luaopen_lanes_core, 0); | |
| return 1; | |
| } | |
| static const luaL_Reg libs[] = | |
| { | |
| { LUA_LOADLIBNAME, luaopen_package}, | |
| { LUA_TABLIBNAME, luaopen_table}, | |
| { LUA_STRLIBNAME, luaopen_string}, | |
| { LUA_MATHLIBNAME, luaopen_math}, | |
| #ifndef PLATFORM_XBOX // no os/io libs on xbox | |
| { LUA_OSLIBNAME, luaopen_os}, | |
| { LUA_IOLIBNAME, luaopen_io}, | |
| #endif // PLATFORM_XBOX | |
| #if LUA_VERSION_NUM >= 503 | |
| { LUA_UTF8LIBNAME, luaopen_utf8}, | |
| #endif | |
| #if LUA_VERSION_NUM >= 502 | |
| #ifdef luaopen_bit32 | |
| { LUA_BITLIBNAME, luaopen_bit32}, | |
| #endif | |
| { LUA_COLIBNAME, luaopen_coroutine}, // Lua 5.2: coroutine is no longer a part of base! | |
| #else // LUA_VERSION_NUM | |
| { LUA_COLIBNAME, NULL}, // Lua 5.1: part of base package | |
| #endif // LUA_VERSION_NUM | |
| { LUA_DBLIBNAME, luaopen_debug}, | |
| #if LUAJIT_FLAVOR() != 0 // building against LuaJIT headers, add some LuaJIT-specific libs | |
| //#pragma message( "supporting JIT base libs") | |
| { LUA_BITLIBNAME, luaopen_bit}, | |
| { LUA_JITLIBNAME, luaopen_jit}, | |
| { LUA_FFILIBNAME, luaopen_ffi}, | |
| #endif // LUAJIT_FLAVOR() | |
| { LUA_DBLIBNAME, luaopen_debug}, | |
| { "lanes.core", require_lanes_core}, // So that we can open it like any base library (possible since we have access to the init function) | |
| // | |
| { "base", NULL}, // ignore "base" (already acquired it) | |
| { NULL, NULL } | |
| }; | |
| static void open1lib( DEBUGSPEW_PARAM_COMMA( Universe* U) lua_State* L, char const* name_, size_t len_) | |
| { | |
| int i; | |
| for( i = 0; libs[i].name; ++ i) | |
| { | |
| if( strncmp( name_, libs[i].name, len_) == 0) | |
| { | |
| lua_CFunction libfunc = libs[i].func; | |
| name_ = libs[i].name; // note that the provided name_ doesn't necessarily ends with '\0', hence len_ | |
| if( libfunc != NULL) | |
| { | |
| bool_t const isLanesCore = (libfunc == require_lanes_core) ? TRUE : FALSE; // don't want to create a global for "lanes.core" | |
| DEBUGSPEW_CODE( fprintf( stderr, INDENT_BEGIN "opening %.*s library\n" INDENT_END, (int) len_, name_)); | |
| STACK_CHECK( L, 0); | |
| // open the library as if through require(), and create a global as well if necessary (the library table is left on the stack) | |
| luaL_requiref( L, name_, libfunc, !isLanesCore); | |
| // lanes.core doesn't declare a global, so scan it here and now | |
| if( isLanesCore == TRUE) | |
| { | |
| populate_func_lookup_table( L, -1, name_); | |
| } | |
| lua_pop( L, 1); | |
| STACK_END( L, 0); | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| // just like lua_xmove, args are (from, to) | |
| static void copy_one_time_settings( Universe* U, lua_State* L, lua_State* L2) | |
| { | |
| STACK_GROW( L, 2); | |
| STACK_CHECK( L, 0); | |
| STACK_CHECK( L2, 0); | |
| DEBUGSPEW_CODE( fprintf( stderr, INDENT_BEGIN "copy_one_time_settings()\n" INDENT_END)); | |
| DEBUGSPEW_CODE( ++ U->debugspew_indent_depth); | |
| REGISTRY_GET( L, CONFIG_REGKEY); // config | |
| // copy settings from from source to destination registry | |
| if( luaG_inter_move( U, L, L2, 1, eLM_LaneBody) < 0) // // config | |
| { | |
| (void) luaL_error( L, "failed to copy settings when loading lanes.core"); | |
| } | |
| // set L2:_R[CONFIG_REGKEY] = settings | |
| REGISTRY_SET( L2, CONFIG_REGKEY, lua_insert( L2, -2)); // | |
| STACK_END( L2, 0); | |
| STACK_END( L, 0); | |
| DEBUGSPEW_CODE( -- U->debugspew_indent_depth); | |
| } | |
| void initialize_on_state_create( Universe* U, lua_State* L) | |
| { | |
| STACK_CHECK( L, 0); | |
| lua_getfield( L, -1, "on_state_create"); // settings on_state_create|nil | |
| if( !lua_isnil( L, -1)) | |
| { | |
| // store C function pointer in an internal variable | |
| U->on_state_create_func = lua_tocfunction( L, -1); // settings on_state_create | |
| if( U->on_state_create_func != NULL) | |
| { | |
| // make sure the function doesn't have upvalues | |
| char const* upname = lua_getupvalue( L, -1, 1); // settings on_state_create upval? | |
| if( upname != NULL) // should be "" for C functions with upvalues if any | |
| { | |
| (void) luaL_error( L, "on_state_create shouldn't have upvalues"); | |
| } | |
| // remove this C function from the config table so that it doesn't cause problems | |
| // when we transfer the config table in newly created Lua states | |
| lua_pushnil( L); // settings on_state_create nil | |
| lua_setfield( L, -3, "on_state_create"); // settings on_state_create | |
| } | |
| else | |
| { | |
| // optim: store marker saying we have such a function in the config table | |
| U->on_state_create_func = (lua_CFunction) initialize_on_state_create; | |
| } | |
| } | |
| lua_pop( L, 1); // settings | |
| STACK_END( L, 0); | |
| } | |
| lua_State* create_state( Universe* U, lua_State* from_) | |
| { | |
| lua_State* L; | |
| #if LUAJIT_FLAVOR() == 64 | |
| // for some reason, LuaJIT 64 bits does not support creating a state with lua_newstate... | |
| L = luaL_newstate(); | |
| #else // LUAJIT_FLAVOR() == 64 | |
| if( U->provide_allocator != NULL) // we have a function we can call to obtain an allocator | |
| { | |
| lua_pushcclosure( from_, U->provide_allocator, 0); | |
| lua_call( from_, 0, 1); | |
| { | |
| AllocatorDefinition* def = lua_touserdata( from_, -1); | |
| L = lua_newstate( def->allocF, def->allocUD); | |
| } | |
| lua_pop( from_, 1); | |
| } | |
| else | |
| { | |
| // reuse the allocator provided when the master state was created | |
| L = lua_newstate( U->protected_allocator.definition.allocF, U->protected_allocator.definition.allocUD); | |
| } | |
| #endif // LUAJIT_FLAVOR() == 64 | |
| if( L == NULL) | |
| { | |
| (void) luaL_error( from_, "luaG_newstate() failed while creating state; out of memory"); | |
| } | |
| return L; | |
| } | |
| void call_on_state_create( Universe* U, lua_State* L, lua_State* from_, LookupMode mode_) | |
| { | |
| if( U->on_state_create_func != NULL) | |
| { | |
| STACK_CHECK( L, 0); | |
| DEBUGSPEW_CODE( fprintf( stderr, INDENT_BEGIN "calling on_state_create()\n" INDENT_END)); | |
| if( U->on_state_create_func != (lua_CFunction) initialize_on_state_create) | |
| { | |
| // C function: recreate a closure in the new state, bypassing the lookup scheme | |
| lua_pushcfunction( L, U->on_state_create_func); // on_state_create() | |
| } | |
| else // Lua function located in the config table, copied when we opened "lanes.core" | |
| { | |
| if( mode_ != eLM_LaneBody) | |
| { | |
| // if attempting to call in a keeper state, do nothing because the function doesn't exist there | |
| // this doesn't count as an error though | |
| return; | |
| } | |
| REGISTRY_GET( L, CONFIG_REGKEY); // {} | |
| STACK_MID( L, 1); | |
| lua_getfield( L, -1, "on_state_create"); // {} on_state_create() | |
| lua_remove( L, -2); // on_state_create() | |
| } | |
| STACK_MID( L, 1); | |
| // capture error and raise it in caller state | |
| if( lua_pcall( L, 0, 0, 0) != LUA_OK) | |
| { | |
| luaL_error( from_, "on_state_create failed: \"%s\"", lua_isstring( L, -1) ? lua_tostring( L, -1) : lua_typename( L, lua_type( L, -1))); | |
| } | |
| STACK_END( L, 0); | |
| } | |
| } | |
| /* | |
| * Like 'luaL_openlibs()' but allows the set of libraries be selected | |
| * | |
| * NULL no libraries, not even base | |
| * "" base library only | |
| * "io,string" named libraries | |
| * "*" all libraries | |
| * | |
| * Base ("unpack", "print" etc.) is always added, unless 'libs' is NULL. | |
| * | |
| * *NOT* called for keeper states! | |
| * | |
| */ | |
| lua_State* luaG_newstate( Universe* U, lua_State* from_, char const* libs_) | |
| { | |
| lua_State* L = create_state( U, from_); | |
| STACK_GROW( L, 2); | |
| STACK_CHECK_ABS( L, 0); | |
| // copy the universe as a light userdata (only the master state holds the full userdata) | |
| // that way, if Lanes is required in this new state, we'll know we are part of this universe | |
| universe_store( L, U); | |
| STACK_MID( L, 0); | |
| // we'll need this every time we transfer some C function from/to this state | |
| REGISTRY_SET( L, LOOKUP_REGKEY, lua_newtable( L)); | |
| STACK_MID( L, 0); | |
| // neither libs (not even 'base') nor special init func: we are done | |
| if( libs_ == NULL && U->on_state_create_func == NULL) | |
| { | |
| DEBUGSPEW_CODE( fprintf( stderr, INDENT_BEGIN "luaG_newstate(NULL)\n" INDENT_END)); | |
| return L; | |
| } | |
| DEBUGSPEW_CODE( fprintf( stderr, INDENT_BEGIN "luaG_newstate()\n" INDENT_END)); | |
| DEBUGSPEW_CODE( ++ U->debugspew_indent_depth); | |
| // copy settings (for example because it may contain a Lua on_state_create function) | |
| copy_one_time_settings( U, from_, L); | |
| // 'lua.c' stops GC during initialization so perhaps its a good idea. :) | |
| lua_gc( L, LUA_GCSTOP, 0); | |
| // Anything causes 'base' to be taken in | |
| // | |
| if( libs_ != NULL) | |
| { | |
| // special "*" case (mainly to help with LuaJIT compatibility) | |
| // as we are called from luaopen_lanes_core() already, and that would deadlock | |
| if( libs_[0] == '*' && libs_[1] == 0) | |
| { | |
| DEBUGSPEW_CODE( fprintf( stderr, INDENT_BEGIN "opening ALL standard libraries\n" INDENT_END)); | |
| luaL_openlibs( L); | |
| // don't forget lanes.core for regular lane states | |
| open1lib( DEBUGSPEW_PARAM_COMMA( U) L, "lanes.core", 10); | |
| libs_ = NULL; // done with libs | |
| } | |
| else | |
| { | |
| DEBUGSPEW_CODE( fprintf( stderr, INDENT_BEGIN "opening base library\n" INDENT_END)); | |
| #if LUA_VERSION_NUM >= 502 | |
| // open base library the same way as in luaL_openlibs() | |
| luaL_requiref( L, "_G", luaopen_base, 1); | |
| lua_pop( L, 1); | |
| #else // LUA_VERSION_NUM | |
| lua_pushcfunction( L, luaopen_base); | |
| lua_pushstring( L, ""); | |
| lua_call( L, 1, 0); | |
| #endif // LUA_VERSION_NUM | |
| } | |
| } | |
| STACK_END( L, 0); | |
| // scan all libraries, open them one by one | |
| if( libs_) | |
| { | |
| char const* p; | |
| unsigned int len = 0; | |
| for( p = libs_; *p; p += len) | |
| { | |
| // skip delimiters ('.' can be part of name for "lanes.core") | |
| while( *p && !isalnum( *p) && *p != '.') | |
| ++ p; | |
| // skip name | |
| len = 0; | |
| while( isalnum( p[len]) || p[len] == '.') | |
| ++ len; | |
| // open library | |
| open1lib( DEBUGSPEW_PARAM_COMMA( U) L, p, len); | |
| } | |
| } | |
| lua_gc( L, LUA_GCRESTART, 0); | |
| serialize_require( DEBUGSPEW_PARAM_COMMA( U) L); | |
| // call this after the base libraries are loaded and GC is restarted | |
| // will raise an error in from_ in case of problem | |
| call_on_state_create( U, L, from_, eLM_LaneBody); | |
| STACK_CHECK( L, 0); | |
| // after all this, register everything we find in our name<->function database | |
| lua_pushglobaltable( L); // Lua 5.2 no longer has LUA_GLOBALSINDEX: we must push globals table on the stack | |
| populate_func_lookup_table( L, -1, NULL); | |
| #if 0 && USE_DEBUG_SPEW() | |
| // dump the lookup database contents | |
| lua_getfield( L, LUA_REGISTRYINDEX, LOOKUP_REGKEY); // {} | |
| lua_pushnil( L); // {} nil | |
| while( lua_next( L, -2)) // {} k v | |
| { | |
| lua_getglobal( L, "print"); // {} k v print | |
| lua_pushlstring( L, debugspew_indent, U->debugspew_indent_depth); // {} k v print " " | |
| lua_pushvalue( L, -4); // {} k v print " " k | |
| lua_pushvalue( L, -4); // {} k v print " " k v | |
| lua_call( L, 3, 0); // {} k v | |
| lua_pop( L, 1); // {} k | |
| } | |
| lua_pop( L, 1); // {} | |
| #endif // USE_DEBUG_SPEW() | |
| lua_pop( L, 1); | |
| STACK_END( L, 0); | |
| DEBUGSPEW_CODE( -- U->debugspew_indent_depth); | |
| return L; | |
| } |