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LucidSigma/README.md

Hi! I'm Matt.

I'm a developer from Australia who loves all aspects of software engineering - from the low level of transistors and assembly, to the high-level of front-end development; as well as everything in between. My favourite areas however are graphics programming, game developement, and programming language theory. You can read more about me on my website.

I like working with all languages and technologies, but my favourite languages would be C++, Rust, and C#. My favourite technologies to work with are game/graphics libraries - such as Vulkan, OpenGL, and SDL2.

Other than programming, my hobbies include cricket, badminton, and running. I am always open to messages, and you can contact me on Twitter or Reddit.

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  1. stardust Public

    A 2D game engine/framework built with C++20, SDL2, and OpenGL.

    C++ 3

  2. An interactive Solar System application made with C++ and Vulkan.

    C++ 1

  3. A basic voxel engine made with C++ and OpenGL.

    C 1

  4. A low-poly terrain generator made with C++17/Vulkan.

    C++ 3

  5. A simple Space Invaders clone made with Rust and SDL2.

    Rust 1

  6. A MERN app that allows the user to create planets and stars.

    TypeScript

1,161 contributions in the last year

Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Mon Wed Fri
Activity overview
Contributed to LucidSigma/stardust, LucidSigma/vulkan-renderer, LucidSigma/vulkan-cmake and 3 other repositories
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Contribution activity

November 2021

78 contributions in private repositories Nov 1 – Nov 29
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