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Script/Quest: Script Quest 24125 Rite of the Winds
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/* | ||
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> | ||
* | ||
* This program is free software; you can redistribute it and/or modify it | ||
* under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, but WITHOUT | ||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for | ||
* more details. | ||
* | ||
* You should have received a copy of the GNU General Public License along | ||
* with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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/* Script Info | ||
Name: Mulgore | ||
Comment: Support for quest: 24215 | ||
*/ | ||
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/* Included Scripts | ||
npc_eagle_spirit: Used by Creature Eagle Spirit, Entry 36790 | ||
*/ | ||
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#include "ScriptMgr.h" | ||
#include "ScriptedCreature.h" | ||
#include "Player.h" | ||
#include "SpellInfo.h" | ||
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/*###### | ||
## npc_eagle_spirit | ||
######*/ | ||
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enum EagleSpirit | ||
{ | ||
SPELL_EJECT_ALL_PASSENGERS = 50630 | ||
}; | ||
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G3D::Vector3 const Flightpath[7] = | ||
{ | ||
{ -2884.155f, -71.08681f, 242.0678f }, | ||
{ -2720.592f, -111.0035f, 242.5955f }, | ||
{ -2683.951f, -382.9010f, 231.1792f }, | ||
{ -2619.148f, -484.9288f, 231.1792f }, | ||
{ -2543.868f, -525.3333f, 231.1792f }, | ||
{ -2465.321f, -502.4896f, 190.7347f }, | ||
{ -2343.872f, -401.8281f, -8.320873f } | ||
}; | ||
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class npc_eagle_spirit : public CreatureScript | ||
{ | ||
public: | ||
npc_eagle_spirit() : CreatureScript("npc_eagle_spirit") { } | ||
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struct npc_eagle_spirit_AI : public ScriptedAI | ||
{ | ||
npc_eagle_spirit_AI(Creature* creature) : ScriptedAI(creature) | ||
{ | ||
me->SetCanFly(true); | ||
} | ||
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void PassengerBoarded(Unit* /*who*/, int8 /*seatId*/, bool apply) override | ||
{ | ||
if (!apply) | ||
return; | ||
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me->GetMotionMaster()->MoveSmoothPath(1, Flightpath, 7, false); | ||
} | ||
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void MovementInform(uint32 type, uint32 pointId) override | ||
{ | ||
if (type == EFFECT_MOTION_TYPE && pointId == 1) | ||
{ | ||
DoCast(SPELL_EJECT_ALL_PASSENGERS); | ||
me->DespawnOrUnsummon(); | ||
} | ||
} | ||
}; | ||
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CreatureAI* GetAI(Creature* creature) const override | ||
{ | ||
return new npc_eagle_spirit_AI(creature); | ||
} | ||
}; | ||
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void AddSC_mulgore() | ||
{ | ||
new npc_eagle_spirit(); | ||
} |