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Contents
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Introduction
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Camera Modes
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Toggling Basic Camera Modes
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Toggling Special Camera Modes
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setOrbitObject(GameBase, Point3F, float, float, [float], [bool], [Point3F], [bool])
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setOrbitPoint(string, float, float, [float], [Point3F], [bool])
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setTrackObject(GameBase, [Point3F])
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setFlyMode(void)
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setNewtonFlyMode(void)
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Camera Options
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Conclusion