• Contents
  • Introduction
  • Camera Modes
  • Toggling Basic Camera Modes
  • Toggling Special Camera Modes
  • setOrbitObject(GameBase, Point3F, float, float, [float], [bool], [Point3F], [bool])
  • setOrbitPoint(string, float, float, [float], [Point3F], [bool])
  • setTrackObject(GameBase, [Point3F])
  • setFlyMode(void)
  • setNewtonFlyMode(void)
  • Camera Options
  • Conclusion