• Class methods
  • Notes
  • Creating Call-out Points
  • Creating Types
  • Creating an Object Type
  • Creating an Enumeration Type
  • Creating a Bitfield Type
  • Documentation
  • Documenting an engine function/method.
  • Handling overloaded functions:
  • Handling variadic functions
  • Class Function
  • Global Function
  • Documenting an engine callback
  • Documenting an engine class
  • Documenting a field
  • Documenting a variable
  • Documenting a constant
  • Inserting an arbitrary piece of documentation
  • Important Notes
  • Conclusion