• Contents
  • Introduction
  • The Client/Server Concept
  • The Server
  • The Client
  • Datablocks in Networking
  • Network Connection Classes – Linking Client and Server
  • NetConnection
  • GameConnection
  • ServerConnection
  • LocalClientConnection
  • Setting Up The Server
  • Setting Up the Client
  • Using the GameCore Package
  • Sending Commands in Torque Client/Server Model
  • Client to Server Commands
  • Server to Client Commands
  • Making Your Own Commands
  • Client Setup
  • Server Setup
  • Execution Setup
  • Mission Setup
  • Further Reading