• Contents
  • Introduction
  • Create A Fresh Project
  • Camera Setup
  • Mouse Setup
  • Mouse Cursor Toggling
  • Placing Structures Using The GUI
  • Mouse-Driven Input
  • Player Spawning
  • Movement
  • Spawning Enemy Targets
  • Attacking
  • Tweaking Attacks
  • Destination Markers
  • Creating a Material
  • Creating a Decal
  • Spawning the Marker
  • Erasing the Marker
  • Camera Modes
  • Orbit Camera
  • Overhead Camera
  • Going More Real-Time Strategy
  • Conclusion