• Introduction
  • File Formats
  • Coordinate System
  • Normal/Bump Maps
  • 3-Space Features
  • COLLADA and DTS
  • 1. Use the autogenerated cached.dts files
  • 2. Use the dae2dts tool
  • 3. Export directly to DTS
  • Level-of-Detail (LOD)
  • See also
  • Bounds
  • See also
  • Collision Geometry
  • See also
  • Billboards
  • See also
  • Imposters
  • See also
  • Mounting
  • See also
  • Animation Concepts
  • Threads
  • See also
  • Ground Transforms
  • See also
  • Triggers
  • See also
  • Blends
  • See also
  • Materials
  • Material Mapping
  • Material and Skin Swapping
  • Skinning
  • Animated Materials
  • UV animation
  • Image Sequence animation
  • Conclusion