• 1 Introduction to Destructible Objects
  • 2 Setting Up Collision
  • 3 Exporting from Softimage
  • 5 Aligning the Pivot Points
  • 6 Freeze Transforms
  • 7 Setting up the physicsShape.cs file
  • 8 Building a Destructible Object With More Than One Damage State
  • 9 Null LODs
  • 10 Conclusion