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Lybrary for Game development in Processing.
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2.0.1
2.0.3
2.0.4
2.0.5
2.2.0
2.2.5
2.2.6
2.2.7
2.3.0
2.3.1
2.4.0
2.4.1
2.4.2
2.4.4
2.4.3.zip
README.md
Syntax Highlight for Processing.txt
gameLibZeroJS.zip

README.md

GameLibZero

Library for Game development in Processing. Based on Div Games Studio Concept.

-CHANGELOG:

2.2.5: ADD: scene sistem.

2.2.6: BUG SOLVED from sprite shape coords in maximized window.

2.2.7 ADD: mouse.onRegion() for check is mouse on screen region & mouse.getBody() yo get fist body collision directly from mouse instance.

2.3.0 ADD: loadScene() for load scenes with collide zones defined. ENJOY!

2.3.1 ADD: desktopProjectSoftware!!!! a JAVA2D Render version of this library for old machines compatibility. ;)

v2.4.0 march - 2018.

  • added ExitHandler with onExit() function.
  • added father id for control father sprite of sprite with simple system.
  • added Xmirroring and Ymirroring sprite properties.
  • added cliping for sprites with Region(), simple systen for asign region of screen to viewport of sprite.
  • screenDrawGraphic() now with region capability.
  • added keyboard object for simplest keyboard input.
  • added soundFade() function for fading sounds..
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