Skip to content
Branch: master
Find file Copy path
Find file Copy path
Fetching contributors…
Cannot retrieve contributors at this time
19 lines (15 sloc) 1016 Bytes


Build status

Simple danmaku game and engine. WIP.

[Info] (

Engine Internals

The engine is based on a single threaded entity-component system with reactive entities. All entities interact with the engine via events passed to them, and by creating and using preprovided components the engine supplies. The engine's main loop functions as such:

  • Create a new cleared frame.
  • Pass the Render event to all entities.
  • Write instanced sprite data to the frame.
  • Finish the frame.
  • Poll the window for events(keyboard presses, mouse movement, etc.), convert them to internal events and dispatch them to all subscribed entities.
  • Using time stored in an accumulator, dispatch an Update event to all entities, and update the physics aspect of the world, dispatching Collision/Proximity events as needed.
  • Repeat.
You can’t perform that action at this time.