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Fix some failed merge stuff(fixed crashes in d3d11)
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LunaMoo committed Mar 26, 2019
1 parent aaefde4 commit f932de5
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Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion GPU/D3D11/ShaderManagerD3D11.cpp
Expand Up @@ -91,7 +91,7 @@ std::string D3D11VertexShader::GetShaderString(DebugShaderStringType type) const
}

ShaderManagerD3D11::ShaderManagerD3D11(Draw::DrawContext *draw, ID3D11Device *device, ID3D11DeviceContext *context, D3D_FEATURE_LEVEL featureLevel)
: ShaderManagerCommon(draw), device_(device), context_(context), featureLevel_(featureLevel), lastVShader_(nullptr), lastFShader_(nullptr) {
: ShaderManagerCommon(draw), device_(device), context_(context), featureLevel_(featureLevel), lastVShader_(nullptr), lastFShader_(nullptr), scalerCode_(nullptr) {
codeBuffer_ = new char[16384 * 2];
memset(&ub_base, 0, sizeof(ub_base));
memset(&ub_lights, 0, sizeof(ub_lights));
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2 changes: 1 addition & 1 deletion GPU/GPUCommon.cpp
Expand Up @@ -143,6 +143,7 @@ const CommonCommandTableEntry commonCommandTable[] = {
{ GE_CMD_TEXSIZE7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
{ GE_CMD_TEXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE },
{ GE_CMD_TEXLEVEL, FLAG_EXECUTEONCHANGE, DIRTY_TEXTURE_PARAMS, &GPUCommon::Execute_TexLevel },
{ GE_CMD_TEXLODSLOPE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
{ GE_CMD_TEXADDR0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE | DIRTY_UVSCALEOFFSET },
{ GE_CMD_TEXADDR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
{ GE_CMD_TEXADDR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
Expand Down Expand Up @@ -282,7 +283,6 @@ const CommonCommandTableEntry commonCommandTable[] = {

// Ignored commands
{ GE_CMD_TEXFLUSH, 0 },
{ GE_CMD_TEXLODSLOPE, 0 },
{ GE_CMD_TEXSYNC, 0 },

// These are just nop or part of other later commands.
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4 changes: 2 additions & 2 deletions GPU/Vulkan/ShaderManagerVulkan.cpp
Expand Up @@ -159,13 +159,13 @@ std::string VulkanVertexShader::GetShaderString(DebugShaderStringType type) cons

ShaderManagerVulkan::ShaderManagerVulkan(Draw::DrawContext *draw, VulkanContext *vulkan)
: ShaderManagerCommon(draw), vulkan_(vulkan), lastVShader_(nullptr), lastFShader_(nullptr), fsCache_(16), vsCache_(16) {
codeBuffer_ = new char[16384];
codeBuffer_ = new char[16384 * 2];
uboAlignment_ = vulkan_->GetPhysicalDeviceProperties().properties.limits.minUniformBufferOffsetAlignment;
memset(&ub_base, 0, sizeof(ub_base));
memset(&ub_lights, 0, sizeof(ub_lights));
memset(&ub_bones, 0, sizeof(ub_bones));

static_assert(sizeof(ub_base) <= 512+16, "ub_base grew too big");
static_assert(sizeof(ub_base) <= 512 + 16, "ub_base grew too big");
static_assert(sizeof(ub_lights) <= 512, "ub_lights grew too big");
static_assert(sizeof(ub_bones) <= 384, "ub_bones grew too big");
}
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