From 634fb14268e91ea329595b05c8da52e06d994b1e Mon Sep 17 00:00:00 2001 From: Robert Norris Date: Mon, 1 Oct 2012 09:36:52 +1000 Subject: [PATCH] detect GL_EXT_texture_compression_s3tc explicitly. Intel has compression but not S3TC, which causes a crash --- src/graphics/RendererLegacy.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics/RendererLegacy.cpp b/src/graphics/RendererLegacy.cpp index ea16468cc2c..93e2dcc22a5 100644 --- a/src/graphics/RendererLegacy.cpp +++ b/src/graphics/RendererLegacy.cpp @@ -53,7 +53,7 @@ RendererLegacy::RendererLegacy(const Graphics::Settings &vs) , m_maxZFar(1000000.0f) , m_useCompressedTextures(false) { - const bool useDXTnTextures = vs.useTextureCompression && glewIsSupported("GL_ARB_texture_compression"); + const bool useDXTnTextures = vs.useTextureCompression && glewIsSupported("GL_EXT_texture_compression_s3tc"); m_useCompressedTextures = useDXTnTextures; glShadeModel(GL_SMOOTH);