diff --git a/assets/shaders/FragmentEntity.glsl b/assets/shaders/FragmentEntity.glsl index da5a7a1a2..fdffb5257 100644 --- a/assets/shaders/FragmentEntity.glsl +++ b/assets/shaders/FragmentEntity.glsl @@ -22,10 +22,10 @@ // SOFTWARE. // -#define SHADOWS - #version 330 core +#define SHADOWS + in float visibility; in vec2 pass_textureCoords; in vec3 surfaceNormal;