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Investigate high RAM usage during smoke export #164
One idea I had is:
So if we for example use half precision when baking smoke in Blender, and then render with LuxCore, the following conversion happens:
To actually use half (or byte) precision during the whole conversion, we would need
Note that I am not sure if the half/byte issue is the only thing causing the RAM usage to skyrocket during smoke export.
Here is an example of the RAM usage during smoke export: