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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.IO; | |
using System.Drawing; | |
using System.Drawing.Imaging; | |
namespace CompileTools | |
{ | |
public class GDT : ConversionMethod | |
{ | |
public override string Name | |
{ | |
get { return "GDT"; } | |
} | |
public override string[] Outputs | |
{ | |
get { return new string[] { ".gdt" }; } | |
} | |
public override string[] Inputs | |
{ | |
get { return new string[] { ".bmp" }; } | |
} | |
public override bool Verify(Stream input) | |
{ | |
throw new NotImplementedException(); | |
} | |
public override void ConvertTo(Stream input, Stream output) | |
{ | |
// Current encoding functionality: Uses 0x04 (RLE) flag, 0x10 (repeat previous plane), 0x8N (copy nth previous block's analogous plane). | |
// Things you can do to make images insert a little better: | |
// 1) Crop the bottom and right black portions of the title images. (just less data for the codec to screw up) | |
// 2) Play with the dimensions of the images. | |
// Create new bmp with header | |
Bitmap bmp = new Bitmap(Bitmap.FromStream(input)); | |
WriteInt16(output, unchecked((short)0xE488)); | |
WriteInt32(output, 0); | |
WriteInt16(output, (short)bmp.Width); | |
WriteInt16(output, (short)(bmp.Height / 2)); | |
output.WriteByte(0x11); | |
List<List<int>> planes = new List<List<int>>(); | |
List<Boolean> planesCopied = new List<Boolean>(); | |
int currentPlane = 0; | |
// blankPlane will get called a lot, so create it here. (Just an appropriately-sized array of zeroes.) | |
List<int> blankPlane = new List<int>(Enumerable.Repeat(0x00, bmp.Height / 2)); | |
// Look at the input bmp and consider it in 8-pixel-wide blocks: | |
for (int width = 0; width < (bmp.Width - 8); width += 8) | |
{ | |
// First, check if the block is entirely black. If so, we can write "00-00-00" and skip it. | |
bool allBlack = true; | |
for (int height = 0; height < bmp.Height && allBlack; height += 2) | |
{ | |
for (int dw = 0; dw < 8 && allBlack; dw++) | |
{ | |
if (bmp.GetPixel(width + dw, height).ToArgb() != Color.Black.ToArgb()) | |
{ | |
allBlack = false; | |
} | |
} | |
} | |
if (allBlack) | |
{ | |
// Write a blank block, then proceed to the next block | |
output.WriteByte(0x00); | |
output.WriteByte(0x00); | |
output.WriteByte(0x00); | |
planes.Add(blankPlane); | |
planes.Add(blankPlane); | |
planes.Add(blankPlane); | |
planesCopied.Add(false); | |
planesCopied.Add(false); | |
planesCopied.Add(false); | |
currentPlane += 3; | |
continue; | |
} | |
// If it's not all black, consider it in terms of each plane (B R G) | |
// plane is which color plane (0, 1, 2); currentPlane is the plane number overall | |
for (int plane = 0; plane < 3; plane++, currentPlane++) | |
{ | |
// planeData is the integer representation of each line's data. | |
List<int> planeData = new List<int>(); | |
//currentPlane++; | |
Console.WriteLine("Processing plane {0}. {1} plane at {2}", currentPlane, currentPlane % 3, (currentPlane / 3) * 8); | |
for (int height = 0; height < bmp.Height; height += 2) | |
{ | |
int data = 0; | |
for (int dw = 0; dw < 8; dw++) // dw = difference in width; column in the block | |
{ | |
// If the pixel's color contains a certain threshold of the plane's ideal RGB color, then it's part of that plane data. | |
// pure color -> ingame color | |
// #0000FF B -> #0066FF (lighter blue) | |
// #FF0000 R -> #FF6600 (burnt orange) | |
// #00FF00 G -> #00FF00 (same green) | |
if ((bmp.GetPixel(width + dw, height).B > 0) && plane == 0) | |
// If there's any blue at all, add the data to the blue plane | |
{ | |
data |= 1 << (7 - dw); | |
} | |
if ((bmp.GetPixel(width + dw, height).R > 0) && plane == 1) | |
// if there's any red at all, add the data to the red plane | |
{ | |
data |= 1 << (7 - dw); | |
} | |
if ((bmp.GetPixel(width + dw, height).G > 102) && plane == 2) | |
// If there's green, but not the mere 0x66 green mixed in the burnt orange/light blue, add it | |
{ | |
data |= 1 << (7 - dw); | |
} | |
} | |
planeData.Add(data); | |
} | |
// if it's all zeros, just write 0x00 and call it a day | |
if (planeData.Sum() == 0) | |
{ | |
Console.WriteLine("Best to just encode 0x00"); | |
output.WriteByte((byte)0x00); | |
planes.Add(planeData); | |
planesCopied.Add(false); | |
continue; | |
} | |
// Now, we can compare this data to previous planes and see if we can just copy it. | |
// You can copy the previous plane (0x10? 0x14?) or the same color plane in the nth previous block (0x80?) | |
// Use a Hamming distance function. If it's small, you can probably use one of the plane copiers to grab that plane | |
// and add data with XOR. | |
int bestPlaneDistance = 99999; | |
int bestPlaneIndex = 99999; | |
if (planes.Any()) | |
{ | |
List<int> distances = new List<int>(); | |
// using the 0x8N plane copier, you can only copy one of the most recent 15 planes. | |
int startPlane = (planes.Count > 15) ? planes.Count - 15 : 0; | |
for (int comparePlane = startPlane; comparePlane < planes.Count; comparePlane++) | |
{ | |
if (planesCopied[comparePlane]) | |
{ | |
distances.Add(999); | |
continue; | |
} | |
int distance = 0; | |
for (int line = 0; line < planeData.Count; line++) | |
{ | |
if (planes[comparePlane][line] != planeData[line]) | |
{ | |
distance++; | |
} | |
} | |
//Console.WriteLine("Distance from plane {0}: {1}", comparePlane, distance); | |
distances.Add(distance); | |
} | |
bestPlaneDistance = distances.Min(); | |
bestPlaneIndex = startPlane + distances.IndexOf(bestPlaneDistance); | |
//Console.WriteLine("Best plane to copy would be {0}, which has distance {1}", bestPlaneIndex, bestPlaneDistance); | |
} | |
planes.Add(planeData); | |
int bestPlaneDiff = currentPlane - bestPlaneIndex; | |
if (bestPlaneDistance == 0 && bestPlaneIndex == planes.Count - 2) | |
{ | |
Console.WriteLine("Just repeating the previous plane"); | |
output.WriteByte((byte)0x10); | |
planesCopied.Add(true); | |
} | |
// if it's the same plane in a different block, and its diff is 0... | |
else if (bestPlaneDiff % 3 == 0 && bestPlaneDistance == 0) | |
{ | |
Console.WriteLine("Copying plane {0}", bestPlaneIndex); | |
// From the decoder: | |
// CopyData(block - datab - 1, block, plane, plane); | |
// copy the same plane from the block (bottom nibble - 1) blocks prior to the current block | |
int nthPrevBlock = ((currentPlane - bestPlaneIndex) / 3) - 1; | |
Console.WriteLine(nthPrevBlock); | |
output.WriteByte((byte)(0x80 + nthPrevBlock)); | |
output.WriteByte((byte)0xFF); // line | |
output.WriteByte((byte)0x00); // data | |
planesCopied.Add(true); | |
} | |
else | |
{ | |
// Build an RLE version of the plane. | |
planesCopied.Add(false); | |
List<int?> planeRLE = new List<int?>(); | |
int? runLengthData = null; | |
int runLength = 0; | |
int row = 0; | |
foreach (var data in planeData) | |
{ | |
if (runLengthData == null) | |
{ | |
runLengthData = data; | |
runLength = 1; | |
} | |
else | |
{ | |
if (data == runLengthData) | |
{ | |
runLength++; | |
} | |
else | |
{ | |
// run length of 4 has its own prefix control code, due to collision with 0x04 plane definer. | |
if (runLength == 4) | |
{ | |
planeRLE.Add(0xff); | |
planeRLE.Add(0x84); | |
planeRLE.Add(runLengthData); | |
row += 4; | |
} | |
else | |
{ | |
// 0x04 only does run-length encoding on data that has two equal nibbles!! (often 0x00 or 0xFF) | |
byte dataUpper = (byte)(runLengthData >> 4); | |
byte dataLower = (byte)(runLengthData & 0xF); | |
//if (runLengthData >> 4 == (runLengthData & 0xF)) | |
if (dataUpper == dataLower) | |
{ | |
// Can't have a C byte in the upper byte of the run length. | |
// (Haven't really checked this yet.) | |
//byte lengthUpper = (byte)(runLength >> 4); | |
//if (lengthUpper == (byte)0xC) | |
//{ | |
// Console.WriteLine("It's a C byte!"); | |
// Console.WriteLine(runLength); | |
// if (runLength % 2 == 1) | |
// { | |
// Console.WriteLine(runLength / 2); | |
// planeRLE.Add(runLengthData); | |
// planeRLE.Add(runLength/2); | |
// planeRLE.Add(runLengthData); | |
// planeRLE.Add((runLength / 2) + 1); | |
// row += runLength; | |
// } | |
// else | |
// { | |
// planeRLE.Add(runLengthData); | |
// planeRLE.Add(runLength / 2); | |
// planeRLE.Add(runLengthData); | |
// planeRLE.Add(runLength / 2); | |
// row += runLength; | |
// } | |
// } | |
// Length can only go up to 7D; otherwise you need a 7E byte in front. | |
if (runLength > 0x7D) | |
{ | |
Console.WriteLine("Length is pretty long, so use 2 bytes for the length"); | |
planeRLE.Add(runLengthData); | |
planeRLE.Add(0x7e); | |
planeRLE.Add(runLength); | |
row += runLength; | |
Console.Write("{0} {1} {2}", runLengthData, 0x7e, runLength); | |
Console.WriteLine(""); | |
} | |
else | |
{ | |
planeRLE.Add(runLengthData); | |
planeRLE.Add(runLength); | |
row += runLength; | |
Console.Write("{0:X2} {1:X2} ", runLengthData, runLength); | |
Console.WriteLine(""); | |
} | |
} | |
else | |
{ | |
for (int i = 0; i < runLength; i++) | |
{ | |
Console.WriteLine("{0:X2} ", runLengthData); | |
planeRLE.Add(runLengthData); | |
row += 1; | |
} | |
} | |
} | |
runLengthData = data; | |
runLength = 1; | |
} | |
} | |
} | |
// Add the last run as well, which is not caught in the above loop. | |
Console.WriteLine(""); | |
planeRLE.Add(runLengthData); | |
if (runLength > 0x7D) | |
{ | |
planeRLE.Add(0x7e); | |
planeRLE.Add(runLength); | |
} | |
else | |
{ | |
planeRLE.Add(runLength); | |
} | |
Console.Write("{0:X2} {1:X2} ", runLengthData, runLength); | |
row += runLength; | |
Console.WriteLine("length: {0}", row); | |
// Finally, write the data to the output stream. | |
Console.WriteLine("writing RLE"); | |
for (var i = 0; i < planeRLE.Count; i++) | |
{ | |
Console.Write("{0:X2} ", (int)planeRLE[i]); | |
} | |
Console.WriteLine(""); | |
output.WriteByte(0x04); | |
foreach (int d in planeRLE) | |
{ | |
output.WriteByte((byte)d); | |
} | |
} | |
} | |
} | |
for (var i = 0; i < planesCopied.Count; i++) | |
{ | |
Console.Write("{0}: {1} ", i, planesCopied[i]); | |
} | |
if (output.Length == 11) | |
{ | |
// If it's just a header, it's probably misreading a scanlined image. | |
Console.WriteLine("Warning: Looks like the output image is blank."); | |
Console.WriteLine("If the input image has scanlines, try shifting it up or down a line."); | |
} | |
} | |
int height = 0; | |
bool wtf = false; | |
public override void ConvertFrom(Stream input, Stream output) | |
{ | |
// Discarding 6 bytes that appears to always start with 0x88 0xE4 | |
// They probably provide information but this program doesn't know how to deal with them | |
ReadInt16(input); | |
ReadInt16(input); | |
ReadInt16(input); | |
// Reading the width and height, which is then followed by the end of the "header" | |
// The last byte appears to always be 0x11 | |
int width = ReadInt16(input); | |
height = ReadInt16(input); | |
input.ReadByte(); | |
// The format encodes the image in a series of blocks that are 8 pixels wide and image height tall. | |
// Each block is seperated into three color planes that hold various instructions on what to draw. | |
// We initialize the buffer we will be writing to as three dimensional array of integers. | |
// Each integer represents an 8 pixel draw line at a certain height within a block's color plane. | |
int numberOfBlocks = width / 8; | |
pixels = new int[numberOfBlocks, 3, height]; | |
// This is the buffer that will be used to save the file once we are done decoding | |
Bitmap bmp = new Bitmap(width, height * 2, PixelFormat.Format32bppRgb); | |
// A try finally is used to make sure we always dump the last image created into the file | |
// This is done since we don't know how to entirely decode the image at times and the | |
// program will fail. Dumping the last image allows us to see the progress it made. | |
try | |
{ | |
long indexOfPrevPlane = 0; | |
long endOfPrevPlane = 0; | |
for (int block = 0; block < numberOfBlocks; block++) | |
{ | |
for (int plane = 0; plane < 3; plane++) | |
{ | |
indexOfPrevPlane = input.Position; | |
// Reads the encoding flag and splits it into nibbles | |
int data = input.ReadByte(); | |
int datat = data >> 4; | |
int datab = data & 0x0F; | |
// Since the each plane is not a continous set of a data we have to keep track | |
// of the currrent line so we can write data in the correct area as well as keep | |
// within the bounds of the image | |
int curLine = 0; | |
// Use a boolean to notify of known errors that didn't cause the program to crash | |
bool error = false; | |
// The format allows an empty (black) plane to be encoded as 0x00 | |
if (data == 0) continue; | |
wtf = false; | |
if ((datab & 0x8) == 0x8) | |
{ | |
// copy the blue plane of this block | |
CopyData(block, block, 0, plane); | |
wtf = true; | |
} | |
datab &= ~0x8; | |
if (datat == 0xC) | |
{ | |
CopyData(block - 1, block, plane, plane); | |
} | |
if ((datat & 0x1) == 0x1) | |
{ | |
// if the flag begins with 0x1, copy the previous plane | |
// if current plane is the blue plane, that means copy the (green?) plane of the previous block | |
CopyData(block + (plane == 0 ? -1 : 0), block, (plane + 2) % 3, plane); | |
wtf = true; | |
} | |
datat &= ~0x1; | |
if (datat == 8) | |
{ | |
Console.ForegroundColor = ConsoleColor.Yellow; | |
CopyData(block - datab - 1, block, plane, plane); | |
while (true) | |
{ | |
int line = input.ReadByte(); | |
data = input.ReadByte(); | |
if (line >= height) | |
{ | |
if (line == 0xFF) break; | |
WriteData(block, plane, line &= ~0x80, data, 1); | |
break; | |
} | |
WriteData(block, plane, line, data, 1); | |
} | |
goto print; | |
} | |
switch (datab) | |
{ | |
case 0: | |
break; | |
case 2: | |
Console.ForegroundColor = ConsoleColor.Green; | |
while (curLine < height) | |
{ | |
data = input.ReadByte(); | |
datat = (data & 0xF0) >> 4; | |
datab = data & 0xF; | |
datab = datab == 0xE ? input.ReadByte() : datab; | |
if (datat == 0x3) | |
{ | |
WriteData(block, plane, curLine, input, datab + 1); | |
} | |
else if (datat != 0x0) | |
{ | |
switch (datat) | |
{ | |
case 2: | |
data = input.ReadByte(); | |
break; | |
case 4: | |
case 5: | |
case 6: | |
case 7: | |
datat -= 0x02; | |
input.Position -= datat; | |
data = input.ReadByte(); | |
input.Position += datat - 1; | |
break; | |
case 8: | |
data = 0xFF; | |
break; | |
case 0xA: | |
data = 0xC0; | |
break; | |
default: | |
error = true; | |
Console.WriteLine("2NR" + datat); | |
break; | |
} | |
WriteData(block, plane, curLine, data, datab + 1); | |
} | |
curLine += datab + 1; | |
} | |
break; | |
case 3: | |
data = input.ReadByte(); | |
WriteData(block, plane, 0, data, height); | |
break; | |
case 4: | |
// description of the 0x04 plane encoding | |
Console.ForegroundColor = ConsoleColor.Cyan; | |
while (curLine < height) | |
{ | |
data = input.ReadByte(); // first byte: direct binary representation of a line | |
datat = (data & 0xF0) >> 4; // upper nibble | |
datab = data & 0x0F; // lower nibble | |
int count = 1; | |
// Checking if nibbles equal each other | |
if (datat == datab) | |
{ | |
count = input.ReadByte(); | |
// WTF shifting thing ??? | |
if ((count & 0xF0) == 0xC0) | |
{ | |
count -= 0xC0; | |
if (data == 0xFF) | |
data = input.ReadByte(); | |
if (data == 0x00) | |
{ | |
// This obviously doesn't work for the rotate thing | |
data = (input.ReadByte() << 8) | input.ReadByte(); | |
count *= 2; | |
} | |
for (int x = 0; x < count; x++) | |
{ | |
WriteData(block, plane, curLine + x, data, 1); | |
datab = (data & 0x1) << 7; // Rotate left 1 | |
data = (data >> 1) | datab; | |
} | |
curLine += count; | |
continue; | |
} | |
// Repeat a direct write | |
if ((count & 0x80) == 0x80) | |
{ | |
count -= 0x80; | |
switch (datab) | |
{ | |
case 0: | |
data = (input.ReadByte() << 8) | input.ReadByte(); | |
count *= 2; | |
break; | |
case 5: | |
data = 0x55AA; | |
break; | |
case 0xA: | |
data = 0xAA55; | |
break; | |
case 0xF: | |
data = input.ReadByte(); | |
break; | |
default: | |
error = true; | |
Console.WriteLine("4NR" + datab); | |
break; | |
} | |
} | |
count = count == 0x7E ? input.ReadByte() : count; | |
} | |
WriteData(block, plane, curLine, data, count); | |
curLine += count; | |
} | |
break; | |
case 6: | |
Console.ForegroundColor = ConsoleColor.Blue; | |
while (curLine < height) | |
{ | |
data = input.ReadByte(); | |
datat = (data & 0xF0) >> 4; | |
datab = data & 0x0F; | |
if (data == 0) | |
{ | |
datat = input.ReadByte(); | |
datat = ((datat & 0x80) == 0x80 ? datat - 0x80 : datat) * 2; | |
data = (input.ReadByte() << 8) | input.ReadByte(); | |
WriteData(block, plane, curLine, data, datat); | |
goto end6; | |
} | |
// Checking for direct write | |
if (datat == 0) | |
{ | |
datat = datab == 0xE ? input.ReadByte() : datab; | |
WriteData(block, plane, curLine, input, datat); | |
goto end6; | |
} | |
// Getting actual length if value is greater than 0xD | |
if (datat == 0xE) | |
{ | |
datat = datab; | |
data = input.ReadByte(); | |
datab = data & 0x0F; | |
datat = (datat << 4) | (data >> 4); | |
} | |
// Finding pattern | |
switch (datab) | |
{ | |
case 0: | |
data = 0x00; | |
break; | |
case 1: | |
data = 0x22; | |
break; | |
case 2: | |
data = 0x55; | |
break; | |
case 3: | |
data = 0x77; | |
break; | |
case 4: | |
data = 0xFF; | |
break; | |
case 5: | |
data = 0xDD; | |
break; | |
case 6: | |
data = 0xAA; | |
break; | |
case 7: | |
data = input.ReadByte(); | |
break; | |
case 9: | |
data = 0x2288; | |
break; | |
case 0xA: | |
data = 0x55AA; | |
break; | |
case 0xB: | |
data = 0x77DD; | |
break; | |
case 0xD: | |
data = 0xDD77; | |
break; | |
case 0xE: | |
data = 0xAA55; | |
break; | |
case 0xF: | |
data = input.ReadByte(); | |
for (int x = 0; x < datat; x++) | |
{ | |
WriteData(block, plane, curLine + x, data, 1); | |
datab = (data & 0x3) << 6; // Rotate left 2 | |
data = (data >> 2) | datab; | |
} | |
goto end6; | |
default: | |
error = true; | |
Console.WriteLine("NR" + datab); | |
break; | |
} | |
WriteData(block, plane, curLine, data, datat); | |
end6: curLine += datat; | |
} | |
break; | |
default: | |
error = true; | |
break; | |
} | |
print: endOfPrevPlane = input.Position; | |
if (error) | |
Console.ForegroundColor = ConsoleColor.Red; | |
input.Position = indexOfPrevPlane; | |
char[] s = ReadStringU(input, (int)(endOfPrevPlane - indexOfPrevPlane)).ToCharArray(); | |
Console.Write("{0:D2} : ", block); | |
for (int x = 0; x < s.Length; x++) | |
{ | |
Console.Write("{0:X2} ", (int)s[x]); | |
} | |
Console.WriteLine(); | |
input.Position = endOfPrevPlane; | |
Console.ForegroundColor = ConsoleColor.White; | |
for (int b = 0; b < numberOfBlocks; b++) | |
for (int p = 0; p < 3; p++) | |
for (int l = 0; l < height; l++) | |
{ | |
data = pixels[b, p, l]; | |
for (int d = 7; d >= 0; d--, data >>= 1) | |
if (data % 2 == 1) | |
{ | |
Color oldc = bmp.GetPixel(b * 8 + d, l * 2); | |
// take the binary or of what's already there and the current plane color | |
Color newc = Color.FromArgb(oldc.ToArgb() | GetColor(p)); | |
bmp.SetPixel(b * 8 + d, l * 2, newc); | |
} | |
} | |
Directory.CreateDirectory("test/"); | |
Stream output2 = new FileStream("test/b" + block.ToString("D3") + "p" + plane + ".png", FileMode.Create); | |
bmp.Save(output2, ImageFormat.Png); | |
output2.Close(); | |
} | |
} | |
} | |
finally | |
{ | |
for (int b = 0; b < numberOfBlocks; b++) | |
for (int p = 0; p < 3; p++) | |
for (int l = 0; l < height; l++) | |
{ | |
int data = pixels[b, p, l]; | |
for (int d = 7; d >= 0; d--, data >>= 1) | |
if (data % 2 == 1) | |
{ | |
Color oldc = bmp.GetPixel(b * 8 + d, l * 2); | |
Color newc = Color.FromArgb(oldc.ToArgb() | GetColor(p)); | |
bmp.SetPixel(b * 8 + d, l * 2, newc); | |
} | |
} | |
bmp.Save(output, ImageFormat.Png); | |
} | |
} | |
int[,,] pixels; | |
public int GetColor(int plane) | |
{ | |
unchecked | |
{ | |
if (plane == 0) | |
// Values are used in FromArgb / ToArgb. | |
// lighter blue | |
return (int)0xFF0066FF; | |
if (plane == 1) | |
// burnt orange | |
return (int)0xFFFF6600; | |
if (plane == 2) | |
// normal green | |
return (int)0xFF00FF00; | |
return (int)0xFFFFFFFF; | |
} | |
} | |
public void WriteData(int block, int plane, int line, int data, int count) | |
{ | |
if (wtf) | |
// wtf indeed! | |
{ | |
// hmm. when does this apply? data should be 0xFF at its highest, right? | |
if ((data & 0xFF00) > 0) | |
{ | |
for (int l = 0; l < count / 2; l++) | |
{ | |
pixels[block, plane, line + l * 2] ^= (data & 0xFF00) >> 8; | |
pixels[block, plane, line + l * 2 + 1] ^= data & 0xFF; | |
} | |
if (count % 2 == 1) | |
pixels[block, plane, line + count - 1] ^= (data & 0xFF00) >> 8; | |
return; | |
} | |
for (int l = 0; l < count; l++) | |
{ | |
// use the bitwise logical XOR between the data and... what's already there?? | |
// oh yeah, the plane that got copied with CopyData. | |
pixels[block, plane, line + l] ^= data; | |
} | |
} | |
else | |
{ | |
if ((data & 0xFF00) > 0) | |
{ | |
for (int l = 0; l < count / 2; l++) | |
{ | |
pixels[block, plane, line + l * 2] = (data & 0xFF00) >> 8; | |
pixels[block, plane, line + l * 2 + 1] = data & 0xFF; | |
} | |
if (count % 2 == 1) | |
pixels[block, plane, line + count - 1] = (data & 0xFF00) >> 8; | |
return; | |
} | |
for (int l = 0; l < count; l++) | |
{ | |
pixels[block, plane, line + l] = data; | |
} | |
} | |
} | |
public void WriteData(int block, int plane, int line, Stream input, int count) | |
{ | |
for (int l = 0; l < count; l++) | |
{ | |
if (wtf) | |
{ | |
pixels[block, plane, line + l] ^= input.ReadByte(); | |
} | |
else | |
{ | |
pixels[block, plane, line + l] = input.ReadByte(); | |
} | |
} | |
} | |
public void CopyData(int b1, int b2, int p1, int p2) | |
{ | |
for (int l = 0; l < height; l++) | |
{ | |
pixels[b2, p2, l] ^= pixels[b1, p1, l]; | |
} | |
} | |
public void CopyData(int b1, int b2) | |
{ | |
for (int p = 0; p < 3; p++) | |
{ | |
for (int l = 0; l < height; l++) | |
{ | |
pixels[b2, p, l] = pixels[b1, p, l]; | |
} | |
} | |
} | |
} | |
} |