An intense tetris-like wargame
C++ CMake Other
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anims
common
engine
gui
sounds
sprites
units
units_unused
xcf
.gitignore
CMakeLists.txt
COPYING
Doxyfile
HEADER
README
Swift.ttf
Swift_license.txt
anims.cfg
combi.cfg
fight.cpp
freesiege.cpp Icon is now used for the window icon Nov 23, 2011
freesiege.desktop
freesiege.png
musics.cfg
sprites.cfg

README

This is FREESIEGE game.

Every source file in this archive is distributed under the GPL (GNU Public Licence) and Coyrighted (c) 2007 Pierre Gueth <pierregueth@users.sourceforge.net> and Joel Schaerer <joelschaerer@users.sourceforge.net>.
See sounds/license for the music licenses.

sprites/sun.bmp come from http://opengameart.org/content/iron-plague-sun2bmp and is under CC-BY-3.0

The files
   sprites/background_back.bmp
   sprites/background_front.bmp
and their sources:
	xcf/foreground.xcf
	xcf/iso-64x64-outside_ccby.png
	xcf/landscape-bridge_sun.jpg
are made from 
http://opengameart.org/content/isometric-64x64-outside-tileset under CC-BY-3.0
and landscape-bridge_sun.jpg from BattleForWesnoth under GPL.
The resulting sprites are therefor under GPLv2



Following files are under both GPLv2+ and CC-BY-SA, copyrighted Côme BERNIGAUD :
sprites/any.bmp
sprites/select.bmp
xcf/druid_unit.xcf
sprites/title/foreground.png
and
sprites/title/back_pattern_selected.png using http://opengameart.org/content/31-high-res-wood-texture-photos by Bart K.

Following files are under both GPLv2+ and CC-BY-SA, copyrighted Grégoire BERNIGAUD :
#	modified:   sprites/title/castle.png
#	modified:   sprites/castle.png
#	xcf/castle.png
#	modified:   xcf/castle.xcf
Based on these files by tidbit:
http://opengameart.org/content/low-poly-castle-pieces

Following files are under CC-BY-SA 3.0, copyrighted Côme BERNIGAUD(rendering), Grégoire BERNIGAUD(3D modifications), Skorpio(texturing)
#	modified:   sprites/title/free.png
#	modified:   sprites/title/siege.png
#	xcf/free.xcf
#	xcf/siege.xcf
sources/xcf/logo.blend
Based on this : 
http://opengameart.org/content/medieval-props-textured from pfunked

These file are under CC-BY-SA 3.0, copyrighted Grégoire BERNIGAUD :
sprites/title/fond_pattern.png
xcf/pancarte2.blend
xcf/fondPatterns.png
Using textures from http://opengameart.org/content/31-high-res-wood-texture-photos
CC-BY 3.0, copyrighted Bart K.

Following files are under both GPLv2+ and CC-BY-SA, copyrighted jastew78 :
#	xcf/chain.gif
http://opengameart.org/content/chain-tiles

Following file are under CC-BY-SA, copyrighted Richard James :
sprites/ram.bmp
xcf/ram-broken.png
xcf/ram.png
xcf/ram_walking.xcf
anims/ram/walking00.png
anims/ram/walking01.png
anims/ram/walking02.png
anims/ram/walking03.png
anims/ram/fighting00.png
anims/ram/fighting01.png
anims/ram/fighting02.png
sprites/units/ram_cadaver.png

Following sprites are under cc-by 3.0/cc-by-sa 3.0+/gpl2+
Original graphics: Mandi Paugh
Slight editing to suit FreeSiege: Iwan 'qubodup' Gabovitch
this is a combination of http://opengameart.org/content/star-fighter-2
and http://opengameart.org/content/sword-sprite
./anims/soldier/fight00.png
./anims/soldier/fight01.png
./anims/soldier/fight02.png
./anims/soldier/fight03.png
./anims/soldier/walking00.png
./anims/soldier/walking01.png
./anims/soldier/walking02.png
./anims/soldier/walking03.png
sprites/units/soldier_cadaver.png


Following files are under both GPLv2 and CC-BY-SAv3, copyrighted Surt and Skorpio :
./anims/veteran/death01.png
./anims/veteran/death02.png
./anims/veteran/death03.png
./anims/veteran/death04.png
./anims/veteran/death05.png
./anims/veteran/death06.png
./anims/veteran/fight00.png
./anims/veteran/fight01.png
./anims/veteran/fight02.png
./anims/veteran/fight03.png
./anims/veteran/fight04.png
./anims/veteran/fight05.png
./anims/veteran/walking00.png
./anims/veteran/walking01.png
./anims/veteran/walking02.png
./anims/veteran/walking03.png
./anims/veteran/walking04.png
./anims/veteran/walking05.png
sprites/units/veteran_cadaver.png
(these are renders of the knight 3D model of OpenDungeon)

Following files are under GNU GPL 2.0, GNU GPL 3.0 and CC-BY-SA 3.0 copyrighted Daniel Gregory Benoy :
sprites/cloud2.png
http://opengameart.org/content/fluffy-clouds

Following files are under GPLv2 : 
#	new file:   anims/final_screen/echec00.png
#	new file:   anims/final_screen/success00.bmp
#	modified:   anims/dragon/fly00.bmp
#	modified:   anims/dragon/fly01.bmp
#	modified:   anims/dragon/fly02.bmp
#	modified:   anims/dragon/fly03.bmp
#	modified:   anims/dragon/fly04.bmp
#	modified:   anims/dragon/fly05.bmp
#	modified:   anims/dragon/fly06.bmp
		    sprites/units/dragon_dead.bmp
#	modified:   anims/golem/fight00.bmp
#	modified:   anims/golem/fight01.bmp
#	modified:   anims/golem/fight02.bmp
#	deleted:    anims/golem/fight03.bmp
#	deleted:    anims/golem/fight04.bmp
#	modified:   anims/golem/walk00.bmp
#	modified:   anims/golem/walk01.bmp
#	deleted:    anims/golem/walk02.bmp
#	deleted:    anims/golem/walk03.bmp
#	deleted:    anims/golem/walk04.bmp
#	deleted:    anims/golem/walk05.bmp
		    sprites/units/golem_cadaver.bmp
#	modified:   anims/plant/fight00.bmp
#	modified:   anims/plant/fight01.bmp
#	modified:   anims/plant/fight02.bmp
#	modified:   anims/plant/fight03.bmp
#	modified:   sprites/lifebar_border.bmp
#	modified:   sprites/units/druid.bmp
#	modified:   sprites/units/plant.bmp
#	modified:   sprites/units/plant_dead.bmp
#	modified:   sprites/dragon.bmp
#	modified:   sprites/druid.bmp
#	modified:   sprites/fire.bmp
#	modified:   sprites/knight.bmp
#	modified:   sprites/magic.bmp
#	modified:   sprites/soldier.bmp
#	modified:   sprites/steel.bmp
#	modified:   sprites/units/ball.bmp
#	modified:   sprites/units/flame.png
#	modified:   sprites/veteran.bmp
#	modified:   sprites/wood.bmp
sprites/plant.bmp

Sources are here : 
#	new file:   xcf/blank110x110.bmp
#	new file:   xcf/blank110x350.bmp
#	new file:   xcf/blank50.bmp
#	new file:   xcf/blank50x110.bmp
#	new file:   xcf/blank50x230.bmp
#	new file:   xcf/cavalryman.png
#	new file:   xcf/fire-breath-ne-3.png
#	new file:   xcf/fireball-nw-2.png
#	new file:   xcf/heavy-infantry.png
#	new file:   xcf/royal-guard.png
#	new file:   xcf/ruffian.png
#	new file:   xcf/shekkahan.png
#	new file:   xcf/stone-large.png
#	new file:   xcf/units_110x110.xcf
(for the layer with flowers, please see marion.bmp bellow)
#	new file:   xcf/units_110x350.xcf
#	new file:   xcf/units_50x110.xcf
#	new file:   xcf/units_50x230.xcf

http://opengameart.org/content/magic-and-mechanic-game-interface-icons for backgrounds and wood/fire/steel/magic icons

The following files are under both CC-BY-SA and GPLv2+:
#	modified:   sprites/marion.bmp
#	new file:   xcf/Cosmos_bipinnatus_06_ies.jpg
#	modified:   sprites/units/flower.bmp
source : http://commons.wikimedia.org/wiki/File:Cosmos_bipinnatus_06_ies.jpg

The following images are from Battle for Wesnoth :
-xcf/cavalryman.png
-xcf/fireball-nw-2.png
-xcf/fire-breath-ne-3.png
-xcf/heavy-infantry.png
-xcf/royal-guard.png
-xcf/ruffian.png
-xcf/shekkahan.png
-xcf/stone-large.png
#	modified:   anims/dragon/fly00.bmp
#	modified:   anims/dragon/fly01.bmp
#	modified:   anims/dragon/fly02.bmp
#	modified:   anims/dragon/fly03.bmp
sprites/units/dragon_dead.bmp
#	modified:   anims/golem/fight00.bmp
#	modified:   anims/golem/fight01.bmp
#	modified:   anims/golem/fight02.bmp
#	deleted:    anims/golem/fight03.bmp
#	deleted:    anims/golem/fight04.bmp
#	modified:   anims/golem/walk00.bmp
#	modified:   anims/golem/walk01.bmp
#	deleted:    anims/golem/walk02.bmp
#	deleted:    anims/golem/walk03.bmp
#	deleted:    anims/golem/walk04.bmp
#	deleted:    anims/golem/walk05.bmp
#	deleted:    anims/golem/walk04.bmp
		    sprites/units/golem_cadaver.bmp
#	modified:   anims/plant/fight00.bmp
#	modified:   anims/plant/fight01.bmp
#	modified:   anims/plant/fight02.bmp
#	modified:   anims/plant/fight03.bmp
#	modified:   sprites/dragon.bmp
#	modified:   sprites/druid.bmp

The image sprite/veteran.bmp is under GPLv2, from here : http://opengameart.org/content/imperial-guard
Its source is in xcf/veteran.xcf

Following sprites are under CC-BY 3.0 by Scribe from here : http://opengameart.org/content/cavalry-sprite-for-freesiege
anims/knight/knight_walk00.png
anims/knight/knight_walk01.png
anims/knight/knight_walk02.png
anims/knight/knight_walk03.png
sprites/units/knight_cadaver.png

The font Swift is under GPLv2.

To build to binaries:
-Install SDL SDL_ttf and SDL_mixer libraries (including developement files).
-Install cmake program
-Open a terminal and go to the directory where you downloaded the source archive
-Type "cmake ." to configure the build and generate the Makefile
-Type "make" in this directory.
-If everything went well, you should have two binaries called freesiege (the game) and fight (the debug program).
-Enjoy!!!!

-If you liked this game, a small feedback will give us a lot of courage.

For more information, feedback or feature request about the game, go to <http://github.com/MCMic/freesiege> .