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TerrainControl v2.7.1

@rutgerkok rutgerkok released this

  • Updated to be compatible with Spigot 1.8.4, 1.8.5 and 1.8.6. Spigot 1.8.3 and older are no longer supported.
  • Improved performance a bit.
  • Ceiling bedrock is no longer generated as a single, flat layer when FlatBedrock is set to false.
  • Added MaximumCustomStructureRadius, to increase the maximum radius a BO3 structure can have.

Downloads

TerrainControl v2.7.0

@rutgerkok rutgerkok released this · 13 commits to master since this release

  • Updated to Spigot 1.8.3. Spigot 1.8.0 is no longer supported.
  • Changed to biome generator to support grouping of biomes.
  • Old worlds are now automatically switched to the biome mode BeforeGroups, which simulates the old biome generator (Minecraft 1.0 - 1.6.4).
  • Biomes can now have different sizes and rarities depending on whether they are spawned as a normal biome, isle biome or border biome.
  • Updated the default settings to match Minecraft 1.8. (There are still a few small differences.)
  • Added a new resource called SurfacePatch, to place patches of something at the surface. The swamp biome uses this resource in the default settings.
  • The NonSolid keyword can now be used to check for any nonsolid block.
  • Added ExtrudeMode and ExtrudeThroughBlocks to BO3s, used to repeat the first or last layer of a BO3 until it hits the ground/ceiling.
  • Worlds called test will work again.
  • Custom trees (BO2 or BO3) with a 2x2 trunk are now rotated correctly, so that the trunk aligns with the four saplings.

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TerrainControl v2.6.4

@rutgerkok rutgerkok released this · 87 commits to master since this release

  • Updated to Spigot 1.8.
  • Added support and settings for ocean monuments.
  • Updated default settings for ores to match vanilla 1.8.
  • Mesa caves now replace red sand with red sandstone.
  • Fixed BO3s part of a structure with their 0,0,0 origin not in the center of the object not always spawning correctly.
  • The command /tc map is now executed on the server thread - fixes thread safety issues in the biome generator.

Downloads

TerrainControl v2.6.3

@rutgerkok rutgerkok released this

  • Forge version: fixed calling events like DecorateBiomeEvent with the wrong coordinates.
  • Forge version: fixed help text not appearing next to generator type selection button in the singleplayer world creation screen.
  • The setting PopulationBoundsCheck will now also ignore third party mods that are placing blocks outside the chunks being populated.
  • Forge version: fixed ArrayIndexOutOfBoundsException in biome colorizer when using a high temperature and wetness.
  • Fixed settings MinMoisture and MaxMoisture, designed for BiomeMode: OldGenerator, having a subtle effect other biome modes.
  • Add hidden PopulateUsingSavedBiomes setting to the WorldConfig for WorldPainer interoperability.
  • Forge version: fixed duplicate call to GameRegistry.generateWorld.
  • Forge version: fixed OreGenEvent.Post being called on the wrong event bus.
  • Fixed crash when adding vanilla biomes to the CustomBiomes setting.
  • Updated ore generation to Minecraft 1.8's optimized algorithm. No changes to the terrain.
  • Updated cave generation to Minecraft 1.8's: sandstone ceilings will now appear.
  • Ravines now cut through the StoneBlock as specified in the BiomeConfig, instead of only cutting through stone.

Thanks to talonos2 and banjomarx for reporting and helping to fix a lot of bugs.

Downloads

TerrainControl v2.6.2

@rutgerkok rutgerkok released this · 139 commits to master since this release

  • Rewrote a lot of code that reads and writes the config files.
  • Colors are now written to the config files in the notation #FFFFFF instead of 0xFFFFFF .
  • Lists in the config files now have spaces around their elements: This: Foo, Bar
  • Fixed BO3s being limited in height.
  • Fixed TC silently converting invalid materials in the configs to AIR instead of printing an error.
  • Biome inheritance can now inherit resources using the new ResourceInheritance setting.
  • Changed mob spawning settings so that the AddDefaults settings are no longer needed.
  • Updates the default gravel ore settings to match vanilla 1.7.
  • Fixed TC client being required on Forge servers with TC installed.

Downloads

(As the build server doesn't compile versions for this branch, I'm uploading one manually.)

Changes since 2.6.1:

  • Backported to Minecraft 1.7.2 for Cauldron
  • Rewrote a lot of code that reads and writes the config files.
  • Colors are now written to the config files in the notation #FFFFFF instead of 0xFFFFFF.
  • Lists in the config files now have spaces around their elements: This: Foo, Bar
  • Fixed BO3s being limited in height.
  • Fixed TC silently converting invalid materials in the configs to AIR instead of printing an error.
  • Biome inheritance can now inherit resources using the new ResourceInheritance setting.

Looking for the Minecraft 1.7.9 build? Build 21 on the build server is exactly the same, but then for Minecraft 1.7.9.

Downloads

Terrain Control v2.6.1

@rutgerkok rutgerkok released this

  • Updated to be compatible with CraftBukkit 1.7.8 and 1.7.9.
  • Restricted population to a 2x2 chunk area. This makes sure that the terrain generates in the same way, no matter in which direction you are exploring. Set PopulationBoundsCheck (WorldConfig) to false to disable this.
  • Fixed ReplacedBlocks not working in virtual biomes.
  • Added support for the new sapling types in Sapling resource. Removed support for numerical sapling ids, which were in use in Terrain Control 2.3.
  • Fixed UnderGroundLake resource being able to replace bedrock when its minimum height was set too low.

Downloads

Terrain Control v2.6.0

@rutgerkok rutgerkok released this · 201 commits to master since this release

Biome inheritance

  • If a biome has a value for BiomeExtends, it will copy all missing settings from the biome listed in BiomeExtends.
  • If you have a lot of similar biomes, you now only need to specify the settings that are actually different. If you change one setting in the parent biome, all child biomes too will have the setting aplied to them .

Biome ids

  • Extended biome id limit to 1023.
  • Biomes with ids 256 - 1023 cannot be saved by Minecraft, so they need to have a ReplaceToBiomeName setting that replaces the biome to a biome in the 0 - 255 id range.

Block ids

  • Added support to reference modded blocks by name.
  • Deprecated block ids, they will be autoconverted to block names.

Folder structure

  • Renamed BiomeConfigs folder to WorldBiomes
  • Changed biome config extension to .bc (can be changed back in the TerrainControl.ini)
  • Added a GlobalBiomes folder which allows you to share biomes across multiple worlds on the same server.
  • Biome configs can now be placed in subfolders of WorldBiomes and GlobalBiomes.

Mesa improvements

  • Improved mesa beaches: they will now change their height depending on the WaterLevelMax of the biome.
  • Fixed mesa bryces when using ImprovedRivers: true.

Various other fixes and improvements

  • /tc reload code rewritten, reloading should be more reliable.
  • All block spawn conditions now accept block data.

Changes which may affect your current world

  • Changed island generation a little bit, which may cause a few worlds to change their biome layout on some places.
  • Vanilla biomes can no longer have a ReplaceToBiomeName setting.
  • Fixed the logging settings in TerrainControl.ini being broken since 1.7/Log4j.

Download at BukkitDev

Downloads

Terrain Control v2.5.3

@rutgerkok rutgerkok released this

  • Terrain Control now works again on Minecraft Forge!
  • Mesa beaches now change their height based on the water level of the biome (instead of always being around y=64, even when the water level of the biome was changed).
  • Fixed cave and ravine generation when using WorldHeightScaleBits:7 and WorldHeightCapBits:7.

Downloads

Terrain Control 2.5.2

@rutgerkok rutgerkok released this

  • Added default settings for all new biomes.
  • Updated default settings for all existing biomes.
  • Updated the default settings of the cave generator to match vanilla 1.7.2.
  • Added SurfaceAndGroundControl for better control of the surface blocks of your biome.
  • Fixed the resource AboveWaterRes being broken in Terrain Control 2.5.1.
  • Improved the resource Cactus to match vanilla behaviour.
  • Some ReplaceToBiomeName and ReplacedBlocks code has been rewritten.
  • Fixed snow generating in stripes sometimes.
  • Raised max BiomeTemperature to 2.0 for the increased temperature of the desert biome.

Download at BukkitDev

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