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Rutger Kok edited this page Aug 28, 2013 · 8 revisions

Terrain Control grants you ultimate control over your Minecraft world's terrain and the objects which populate it, from diamond-crusted depths to snow-capped mountains. With Terrain Control, you can:

  • Play around with the biome placement:
    • Adjust the ratio of land to ocean and the size of continents
    • Prevent default biomes from spawning
    • Use an image as biome map
    • Adjust the size of biomes and continents
    • Place biomes inside other biomes
    • Make biomes the border of other biomes
  • Control the shape of the terrain:
    • Average height
    • Vertical and horizontal volatility
    • Surface and ground blocks
    • Replace certain blocks with others
    • Size and frequency of caves, ravines and rivers
  • Control the resources of the terrain
    • Dungeons
    • Ores and other materials (even custom blocks provided by mods!)
    • Trees and other flora
    • Water and lava deposits
  • Control the structures of the terrain
    • Prevent specific structures from spawning in a biome
    • Force specific structures to spawn in a biome
    • Set the frequency of structures
  • Add custom objects:
    • Can be trees, plants, ponds, buildings, etc.
    • Supports both the old BO2s and the new BO3s
    • Objects can grow from saplings
    • Attach objects to BO3s to make them spawn as big structures
    • Chests in BO3s can have items in it
  • Supports a lot of Minecraft setups:
    • CraftBukkit
    • Forge singleplayer
    • Forge multiplayer (note: no multiworld support)
    • Spigot
    • MCPC+