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Branch: cablecars
Commits on Jan 27, 2018
Commits on Jan 26, 2018
Commits on Jan 25, 2018
Commits on Jan 24, 2018
  1. clean up library vendor script

    MDT-Maikel committed Jan 24, 2018
    Also set up buy all available on shift + click for testing
Commits on Jan 23, 2018
  1. improve enemy finding for defense AI

    MDT-Maikel committed Jan 23, 2018
    The path finder seems quite slow if a lot of AI enemies are around and can't find a path...
Commits on Jan 22, 2018
  1. Missions/Raid+TreasureHunt: Oil barrels are actually filled with oil …

    Sven Eberhardt
    Sven Eberhardt committed Jan 22, 2018
    …and don't empty.
  2. Missions/Raid: Fix Pyrit hat and activity

    Sven Eberhardt
    Sven Eberhardt committed Jan 22, 2018
  3. Missions/Raids: Add signpost texts

    Sven Eberhardt
    Sven Eberhardt committed Jan 22, 2018
Commits on Jan 21, 2018
  1. carry heavy: add option for scripters to skip pick up animation

    MDT-Maikel committed Jan 21, 2018
    This is probably not the cleanest solution but I needed one and could not think of a better option.
Commits on Jan 20, 2018
  1. take 'left' and 'player' (and more) out of global namespace

    walachey committed Jan 20, 2018
    The values from the enums are converted to numbers a lot, so using an enum class would be counter-productive.
    Having 'left' in the global namespace appeared to be an actual problem with some Qt headers, according to Fulgen.
Commits on Jan 19, 2018
  1. made structures either flippable or prevent it completely (#1980)

    walachey committed Jan 19, 2018
    Foundry is now flippable. SteamEngine is not yet flippable due to collection zone (could use similar solution as foundry).
    Pump is not yet flippable, because I don't want to test the bazillion combinations of states of the pump now - maybe after a release.
  2. defense enemy: add bomber plane

    MDT-Maikel committed Jan 19, 2018
    This is a first attempt at an AI flying an airplane and is still very basic.
  3. fix diving animation prediction for clonk

    MDT-Maikel committed Jan 19, 2018
    And no! randomly multiplying by 2 is not a solution...
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