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About

Test Stuff, a simple game.

This is `get-a-key-go-to-exit-keep-alive`. Completely in 2D. There are no any story; you playing as the red square, looking for keys around on a level. Your enemies are:

  • Idiot: blue square with rotating arrows, can move only up or down.
  • The Drunken Bot: looks like player, but it`s green and it smiles to you. Walks in random direction, the same way like player.
  • A turret: shots in random direction with a constant interval. Bullets can fly through the walls.
  • The Boss: randomly moves left or right at the top of level, fires from two guns. Starts raging, when his health becomes low.

There are no savegames between levels, so if you`ll lost all backups and die somewhere at 15th level (for example), you will be returned to the first level. At the game's begin you have five backups; collecting of a big green square will give you one more backup (aka 1-UP).

Nobody (and nothing) is able to slay you, when you`re on the start; you can shoot only in boss-level, and your bullets can damage only the Boss.

Controls

Arrow keys - moving; Space - shot (in boss level only). Releasing of space causes shot too.

Compiling

Type 'make' to build Test Stuff. In case of linkage fault you can compile it by typing the following: cc *.c -o TestStuff -lSDL -lSDLmain -lSDL_image -lGL -lGLU -ldl -lm -pthread -s -O2.

You need these libraries' development files to successfully compile Test Stuff:

  • libSDL (1.2);
  • libSDL_image;
  • libGL (OpenGL library);
  • libGLU.

GL and GLU libraries usually comes with most distributives.

History

Original Test Stuff were written in 2011. It has very clumsy C++ code, and a year later, in 2012, it was completely reborn in C with OpenGL-based rendering.

License

Test Stuff is a free software and comes under the terms of GNU General Public License v2.

About

A simple 2D game

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