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d9771e8 Nov 25, 2016
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// Simple gamepad example that demonstraits how to read five Arduino
// digital pins and map them to the Arduino Joystick library.
//
// The digital pins 2 - 6 are grounded when they are pressed.
// Pin 2 = UP
// Pin 3 = RIGHT
// Pin 4 = DOWN
// Pin 5 = LEFT
// Pin 6 = FIRE
//
// NOTE: This sketch file is for use with Arduino Leonardo and
// Arduino Micro only.
//
// by Matthew Heironimus
// 2016-11-24
//--------------------------------------------------------------------
#include <Joystick.h>
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD,
1, 0, // Button Count, Hat Switch Count
true, true, false, // X and Y, but no Z Axis
false, false, false, // No Rx, Ry, or Rz
false, false, // No rudder or throttle
false, false, false); // No accelerator, brake, or steering
void setup() {
// Initialize Button Pins
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
pinMode(4, INPUT_PULLUP);
pinMode(5, INPUT_PULLUP);
pinMode(6, INPUT_PULLUP);
// Initialize Joystick Library
Joystick.begin();
Joystick.setXAxisRange(-1, 1);
Joystick.setYAxisRange(-1, 1);
}
// Last state of the buttons
int lastButtonState[5] = {0,0,0,0,0};
void loop() {
// Read pin values
for (int index = 0; index < 5; index++)
{
int currentButtonState = !digitalRead(index + 2);
if (currentButtonState != lastButtonState[index])
{
switch (index) {
case 0: // UP
if (currentButtonState == 1) {
Joystick.setYAxis(-1);
} else {
Joystick.setYAxis(0);
}
break;
case 1: // RIGHT
if (currentButtonState == 1) {
Joystick.setXAxis(1);
} else {
Joystick.setXAxis(0);
}
break;
case 2: // DOWN
if (currentButtonState == 1) {
Joystick.setYAxis(1);
} else {
Joystick.setYAxis(0);
}
break;
case 3: // LEFT
if (currentButtonState == 1) {
Joystick.setXAxis(-1);
} else {
Joystick.setXAxis(0);
}
break;
case 4: // FIRE
Joystick.setButton(0, currentButtonState);
break;
}
lastButtonState[index] = currentButtonState;
}
}
delay(10);
}