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Traps #302
Traps #302
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Lots of indents using spaces. Please convert all of them to tab-indents. Will test in a couple of days.
👎 except for spikes because all other traps will probably be mainly used by griefers. 👍 for spikes. Edit: Neutral on damage cobble |
The damaging cobble cannot be used by griefers as it will only damage the opponent team |
I don't think I should add these traps to ctf_treasure as it will be much more easier for the griefers ( generally noobs) to get them. Currently having the traps being able to craft is the best option to reduce those griefers. |
This mod depends on Please create a |
I performed my first round of testing, and here are my thoughts:
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Yup |
Textures look good to me. 👍 I suspect the damage cobble might be abused by tunnellers. On the other hand, that's alright, because the defending team should've protected their flag against tunnellers anyway. I feel this needs to be given more thought. |
Well same can be said for the defending team because you can make a hole below and cover it all with dmg cobble. Also you can mine around it to get passed it. |
Alright, makes sense (sorta). 👍 from me. |
However it's worth gathering more opinions about the textures of the fake nodes before merging. I'm finding them well-balanced with respect to subtlety and ability to differentiate them in the dark as well (using default |
I can only make Spikes, the ghost and damage blocks seem to have misspelled ingredients. |
@bewlay Thanks for that, did some silly mistakes and it should be fixed now |
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lol
The fact that damage cobble looks always the same (regardless which team placed it) could be a problem. In some ways, that would be similar as if all blocks damaged you, as you don't want to dig a damage cobble block of which you don't know the origin (except maybe directly at the base, where you have time to heal anyway). Good work otherwise, btw. |
I'd consider that a part of the challenge. Traps can be compared to a double-edged sword, which can damage the wielder as well. |
If players would be able to differentiate then they would just mine around that cobble and there would be no point in having it. |
I think the mod is complete but if anyone wants to test it and send any feedbacks then that would be helpful |
Needs to be rebased to fix merge conflicts. git checkout traps
git pull upstream master --rebase
# where upstream is the MT-CTF/capturetheflag base repo |
Doesn't work :| . It can't find the 'MT-CTF/capturetheflag' git repository |
Ok... can you paste the output of |
Here
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I can rebase this before merging |
Thanks |
Adds various traps for CTF. Namely,
Ghost stone
Ghost cobblestone
Ghost dirt
Spikes
Fake/Damage Cobblestone
Related to #35