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# Phileas Frog
#
# Copyright 2009 Matt Aimonetti
#
# Full version of the game available at http://github.com/mattetti/phileas_frog/
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# a GameItem instance is designed to live on an ImageLayer instance
# it holds all the characteristics needed for any game items.
# Coordinates are kept proportional so we can scale up and down the display.
class GameItem
attr_accessor :image_name, :angle, :x, :y, :width, :height, :speed, :visible
def initialize(x, y, width, height, visible=true, image_name=nil)
@image_name = image_name
@angle = 0
@x = x || 0
@y = y || 0
@width = width
@height = height
@visible = visible
@speed = 0
end
end
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