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25X040 flash chip identification failure #1
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Updated from flashrom 1.2.0 to 1.4.0. Perhaps it works now. Get it here: https://github.com/MacThings/g-flash/releases/tag/Flash By the way .... 3rd party Drivers will not be used from flashrom. |
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Thanks for the update but would it be possible build a G-flash version able to run with Mojave ? The 1.4.0 version will not run (your new build requires MacOS 12.4 and above) so I will try later into another iMac under Monterey. Ideally if it could work with older MacOS would be great as you did with 1.2.0 Regarding 3rd party driver, could you point out to a valid driver because so far, I only found and used from https://github.com/YTEC-info/CH341A-Softwares/tree/main/Drivers/MAC |
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Nice that it now works. With Xcode 16.1 I'm not able to compile for 10.15. |
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You could try to copy the "bin" Folder in the App Package to the old App Package. Perhaps that works. |
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Ok many thanks for having re-opened the thread, your application which does GUI contained flashrom is really good plus probably the only one for MacOS. Many people who do flashrom and other MCU stuff might prefer older OS because the race to always newer OS can be sometimes problematic and preventing some operations on older PCB. For the moment, I've downloaded both your ZIF or TAR version from https://github.com/MacThings/g-flash/releases/tag/Flash which were stored in your repo in 2022. I've run my Xcode 10.3 on your file G-Flash.xcodeproj but it says The project at '/Users/ottoman/Downloads/g-flash-Flash/G-Flash.xcodeproj' cannot be opened because it is in a future Xcode project file format. Adjust the project format using a compatible version of Xcode to allow it to be opened by this version of Xcode. If you want, I can clone your project then later try uploading other Xcode from https://xcodereleases.com/ or maybe you could tell me what needs to be modified in your project so it would run with older Xcode. Do you remember what Xcode version did you when you created G-flash based on flashrom 1.2 or what prevents now using older Xcode to compile the flashrom 1.4 |
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I set the Project compatibility to Xcode 12.0 (Catalina) now. Less is not possible with Xcode 16.1. I did not compile flashrom myself. Can´t get it to work. But I loaded the Stuff with "brew" which contains precompiled binaries.
I only patched flashrom that it will run without installing dependencies in the System (it uses the relative path to the contents of "lib") if you look into the bin Folder. And I patched the pathes inside the Libs too. A little bit Butcher Like but it works. :D For me its important that the people can run the stuff out of the box. And I merged (lipo) the x86 and ARM Version of the files to Universal. |
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Would it be possible for you to publish your Catalina source code release to ease my download local copy so I can try compiling with Xcode ? |
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I updated the repo already. Simply pull it. |
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Could be that the flasrlrom binaries are not 100% 10.14 compatible (brew said Monterey). There is nothing what I can do here. |




I've purchased a CH431A programmer then installed its driver on my iMac (Mojave) from https://github.com/YTEC-info/CH341A-Softwares/tree/main/Drivers
The lastest G-flash version 1.0.6 does autodetect the CH431A but it will never get the Chip type when the grabbers are installed.
This has been tested with three different boards (LCD driver based on RTD2660H processor which always use 25x040 flash SPI NOR memory)... see attached one screnshot
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