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Axe module does not work with some modded trees. #249

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eyeonus opened this issue May 8, 2013 · 8 comments
Closed

Axe module does not work with some modded trees. #249

eyeonus opened this issue May 8, 2013 · 8 comments

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@eyeonus
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eyeonus commented May 8, 2013

Regardless of module settings, it's only as fast as punching it with your fists and only breaks the block you punched.

@Keridos
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Keridos commented May 28, 2013

This is observable with Natura Trees. Forestry trees do work like a charm.
Additional info: In build 444 your axe module also derstroys near blocks when you do not mine wood. Would be good if it did not do that.

@Greylocke
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Also extends to Natura wood products like planks, stairs, etc.

@Keridos
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Keridos commented Jun 28, 2013

Still no fix for this?

@DoomRater
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Related: pixkaxe module does not break glowstone faster.

@KirinDave
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This issue also extends to many wooden objects in the world, BoP trees in both the overworld and nether, and mod doors.

@DoomRater
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What's weird is in the FTB packs for 1.4.7 the Axe module works fine, on all cases stated here.

@unpairedbracket
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I can't vouch for other mods' wood but I noticed it worked with EBXL logs but not with with MFR rubber wood. I think it's because MFR wasn't registering rubber wood's harvest level properly. I've submitted a pull request to MFR, we'll see if it works.

I guess one workaround would be to add || block.blockMaterial == Material.wood to the conditional in AxeModule.canHarvestBlock(). Not sure if that would give false positives though.

@MachineMuse
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ok, well, there are too many special cases so I think I'm about at my limit for this particular issue.

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8 participants
@KirinDave @unpairedbracket @MachineMuse @Greylocke @eyeonus @Keridos @DoomRater and others