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May 16, 2013

  1. Merge pull request #997 from kylecbrodie/develop

    A more verbose README
    Austin authored
  2. Kyle Brodie

    A more verbose README

  3. Update README.md

    Austin authored
  4. Updated readme

    Linked to new repo
    Austin Friend authored

Feb 25, 2013

  1. Maescool

    Merge pull request #978 from KyleBrodie/develop

    Pre-compiling images that used to be generated on resource load.
    authored

Feb 11, 2013

  1. Maescool

    Merge pull request #988 from fror/patch-1

    Update res/translations/texts_fr.txt
    authored

Feb 08, 2013

  1. Olivier Grégoire

    Update res/translations/texts_fr.txt

    Corrected the French translation from a grammatical and typographical point of view.
    fror authored

Dec 09, 2012

  1. Maescool

    Cleanup

    authored
  2. Maescool

    added ignored file we don't need to track..

    authored
  3. Maescool

    forgot to re-add downloadscreen updates

    authored

Dec 02, 2012

  1. Maescool

    Improved unpacking natives jar

    authored

Nov 29, 2012

  1. Kyle Brodie

    Merge branch 'develop' of https://github.com/Maescool/Catacomb-Snatch

    …into develop
    kylecbrodie authored

Nov 23, 2012

  1. Maescool

    Added Kryonet to the licenses, although its in the jar, we are nice guys

    authored

Nov 18, 2012

  1. Maescool

    Updated idea, added libraries

    authored
  2. Maescool

    Updated Makefile to support latest libraries

    authored
  3. Maescool

    Updated Neatbeans support

    authored
  4. Maescool

    Made the Harvester more appealing to use, by setting default coingrab…

    … radius about the same as the player
    authored

Nov 17, 2012

  1. Maescool

    Merge branch 'develop' of https://github.com/spaceemotion/Catacomb-Sn…

    …atch into develop
    authored
  2. Maescool

    Fix loading game error, spawners need entities, was loaded by modsyst…

    …em, added them again
    authored

Oct 17, 2012

  1. Kyle Brodie

    merged upstream/develop -> develop

    kylecbrodie authored
  2. Kyle Brodie

    Merge branch 'cleanup' into develop

    kylecbrodie authored
  3. Added TexInput GUIComponent

    Also added new getTextWidth() method to Font class
    If a text input is not set to fixed it will work, but the label will
    bug out with the different character widths, so I set the only text
    input in the game to 'fixed' that people do not see the bug.
    SpaceEmotion authored

Oct 15, 2012

  1. Maescool

    Fixed that all of the modsystem mods aren't loaded during startup whe…

    …n not allowed.
    authored

Oct 14, 2012

  1. Fixed bug when entering 'E' in JoinGame menu

    SpaceEmotion authored

Sep 29, 2012

  1. Maescool

    added Godleydemon to credits, contact me if i forgot you

    authored
  2. Maescool

    Merged joypad support and fixed conflicts

    authored

Sep 04, 2012

  1. Maescool

    Merge branch 'cleanup' of https://github.com/KyleBrodie/Catacomb-Snatch

    … into develop
    authored
  2. Maescool

    Merge pull request #977 from Flet/pausemusic

    pause background music when game is paused
    authored

Aug 23, 2012

  1. Kyle Brodie

    Code Cleanup: Closed resource leaks,

    and removed or commented out unused code/resources,
    and did some code layout clean up (braces on ifs and correct indentation)
    kylecbrodie authored

Aug 21, 2012

  1. Kyle Brodie

    Fixed typo

    kylecbrodie authored
  2. Dan Flettre

    removing debug output

    Flet authored

Aug 20, 2012

  1. Kyle Brodie

    Pre-compiling images that used to be generated on resource load.

    kylecbrodie authored
  2. Dan Flettre

    moving pause logic into MojamComponent and adding logic to ensure

    background music starts properly after pause
    Flet authored
  3. Dan Flettre

    pause the background music if the game is paused

    Flet authored

Jun 23, 2012

  1. Dan Flettre

    Merge pull request #974 from spidernetlabs/develop

    Updated texts_it.txt
    Flet authored
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