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Lighting Engine #903

Closed
Tipaa opened this Issue · 5 comments

4 participants

@Tipaa

Add a lighting engine for special effects for things like bullets or fire, as well as making monsters spawn in darker areas more than lighter ones

@kylecbrodie

With the current implementation in Java2D adding a lighting engine would slow the game down to a crawl. I believe some people are working to move the game over to Slick2D but that is not a confirmed goal for this project right now.

@AngelDE98

I have tried implementing an night engine - ~ 10 fps less on my machine . Then I have tried an partial light engine - What is better ? Per-Pixel-Light or Per-Segment-Light ? PPL would need much more processing than PSL but is smoother where PSL may be faster .

BTW : The night engine has an option for noising - it was PPL . Without the noising it took me 5 fps less . Slick2D should be a goal .

@kylecbrodie

Yes! Slick2D or just OpenGL as a goal. I started on adding Slick2D as a graphics engine, but I've had to scrap the whole current graphics abstraction because it won't work with slick and it isn't a good abstraction anyway and make a new one. Because my school is heading into AP testing time I haven't had time to work on it. Hopefully I'll be free this weekend and I'll just power through it and get it done.

@AngelDE98

So gonna retry after someone has added Slick2D and fixed the options which won't save on my pc .

@godleydemon
Collaborator

Going to close as Slick2D is still in the works and this may be something we can look at in the near future.

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