Lighting Engine #903

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Tipaa opened this Issue Mar 15, 2012 · 5 comments

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@Tipaa
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Tipaa commented Mar 15, 2012

Add a lighting engine for special effects for things like bullets or fire, as well as making monsters spawn in darker areas more than lighter ones

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kylecbrodie Mar 19, 2012

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With the current implementation in Java2D adding a lighting engine would slow the game down to a crawl. I believe some people are working to move the game over to Slick2D but that is not a confirmed goal for this project right now.

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kylecbrodie commented Mar 19, 2012

With the current implementation in Java2D adding a lighting engine would slow the game down to a crawl. I believe some people are working to move the game over to Slick2D but that is not a confirmed goal for this project right now.

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0x0ade Apr 15, 2012

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I have tried implementing an night engine - ~ 10 fps less on my machine . Then I have tried an partial light engine - What is better ? Per-Pixel-Light or Per-Segment-Light ? PPL would need much more processing than PSL but is smoother where PSL may be faster .

BTW : The night engine has an option for noising - it was PPL . Without the noising it took me 5 fps less . Slick2D should be a goal .

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0x0ade commented Apr 15, 2012

I have tried implementing an night engine - ~ 10 fps less on my machine . Then I have tried an partial light engine - What is better ? Per-Pixel-Light or Per-Segment-Light ? PPL would need much more processing than PSL but is smoother where PSL may be faster .

BTW : The night engine has an option for noising - it was PPL . Without the noising it took me 5 fps less . Slick2D should be a goal .

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kylecbrodie Apr 16, 2012

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Yes! Slick2D or just OpenGL as a goal. I started on adding Slick2D as a graphics engine, but I've had to scrap the whole current graphics abstraction because it won't work with slick and it isn't a good abstraction anyway and make a new one. Because my school is heading into AP testing time I haven't had time to work on it. Hopefully I'll be free this weekend and I'll just power through it and get it done.

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kylecbrodie commented Apr 16, 2012

Yes! Slick2D or just OpenGL as a goal. I started on adding Slick2D as a graphics engine, but I've had to scrap the whole current graphics abstraction because it won't work with slick and it isn't a good abstraction anyway and make a new one. Because my school is heading into AP testing time I haven't had time to work on it. Hopefully I'll be free this weekend and I'll just power through it and get it done.

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0x0ade Apr 17, 2012

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So gonna retry after someone has added Slick2D and fixed the options which won't save on my pc .

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0x0ade commented Apr 17, 2012

So gonna retry after someone has added Slick2D and fixed the options which won't save on my pc .

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godleydemon Feb 25, 2013

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Going to close as Slick2D is still in the works and this may be something we can look at in the near future.

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godleydemon commented Feb 25, 2013

Going to close as Slick2D is still in the works and this may be something we can look at in the near future.

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