I know better is subjective but this change results in it being less washed out.
Also, since we're drawing the color over the top of the underlay at max alpha, having multiple sprites is unnecessary.
Changed saturation of mob hp bar color and removed unnecessary duplicates of underlay bar.
Changed saturation of mob hp bar color and removed unnecessary
duplicates of underlay bar.
I always appreciate in-game screenshots for visual changes.
If you add a simple screenshot (that shows off some of the colors) I'm convinced that we will merge it quickly :)
I was away. Screen shot below:
Looks much better to me.
+1 for the change.
Merge remote branch 'choose_remote_name/develop' into Color_HP_Satura…