adding individual mobs to level editor and updated spawners to spawner #732

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Flet commented Mar 4, 2012

cool? cool.

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danielduner Mar 4, 2012

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Is it still possible to tell different spawner apart in the editor?

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danielduner commented Mar 4, 2012

Is it still possible to tell different spawner apart in the editor?

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Elosanda Mar 4, 2012

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i don't understand what it does :)

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Elosanda commented Mar 4, 2012

i don't understand what it does :)

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It makes it possible to place individual mobs in the level editor.

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danielduner commented Mar 4, 2012

It makes it possible to place individual mobs in the level editor.

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Flet Mar 4, 2012

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hows this @danielduner

(note the mobs only show on the spawner in the level editor)

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Flet commented Mar 4, 2012

hows this @danielduner

(note the mobs only show on the spawner in the level editor)

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Flet Mar 4, 2012

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...ignore that backwards mummy :)

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Flet commented Mar 4, 2012

...ignore that backwards mummy :)

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excellent!

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danielduner commented Mar 4, 2012

excellent!

danielduner added a commit that referenced this pull request Mar 4, 2012

Merge pull request #732 from Flet/editormob
adding individual mobs to level editor and updated spawners to spawner

@danielduner danielduner merged commit faa477f into Maescool:develop Mar 4, 2012

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@Flet
The mobs forces the ground to become stone. Would it be possible to leave the ground as it is? And only allow placing mobs on existing ground (and over holes, for flying mobs)

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danielduner commented Mar 4, 2012

@Flet
The mobs forces the ground to become stone. Would it be possible to leave the ground as it is? And only allow placing mobs on existing ground (and over holes, for flying mobs)

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ervilsoft Mar 4, 2012

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@Flet nice +1

@danielduner Created an issue #746

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ervilsoft commented Mar 4, 2012

@Flet nice +1

@danielduner Created an issue #746

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@ervilsoft
Thank you :)

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danielduner commented Mar 4, 2012

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Thank you :)

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