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Commits on Mar 20, 2013
  1. WIP translation widget

    Mailaender committed Mar 20, 2013
  2. we require a special version of ICSharpCode.SharpZipLib

    Mailaender committed Mar 20, 2013
    needs to be a local copy because it is newer than the Mono one
    plus there has been an API breakage between 0.84 and 0.86
  3. expose HackyAI LoadDict to FieldLoader

    Mailaender committed Mar 20, 2013
    it may be useful elsewhere, too
Commits on Mar 19, 2013
  1. Merge pull request #2789 from bidifx/lobby

    chrisforbes committed Mar 19, 2013
    update player list in lobby gracefully for better user experience
  2. Merge pull request #2796 from Mailaender/attack-sync

    chrisforbes committed Mar 19, 2013
    Put attack traits into the syncreport.log
  3. Merge pull request #2798 from bidifx/contrail

    chrisforbes committed Mar 19, 2013
    smooth contrails
  4. refactored Average method in PPos

    Sascha Biedermann committed Mar 19, 2013
  5. added moving average to contrails to smooth them when aircraft are ci…

    Sascha Biedermann committed Mar 19, 2013
    …rcling
  6. fixed child removal

    Sascha Biedermann committed Mar 19, 2013
    fixed relayout on draw
    refactored child remove/replace into ScrollPanelWidget
    fixed scrolling on child remove
Commits on Mar 18, 2013
  1. Merge pull request #2782 from ihptru/clear-master-list

    chrisforbes committed Mar 18, 2013
    fix #2780 ; Send state=3 to master server when it's not dedicated and ad...
  2. Merge pull request #2788 from psydev/patch-3

    chrisforbes committed Mar 18, 2013
    Flamethrower range reduced to 2.5
  3. Flamethrower range reduced to 2.5

    psydev committed Mar 18, 2013
    Flamethrower seems OP, and flamethrower spam can dominate early game without much to counter it. Reduced range back to earlier levels (in C&C 95 it was 2).
  4. Update cheats.yaml

    ScottNZ committed Mar 18, 2013
    We're an American game
Commits on Mar 17, 2013
  1. Merge pull request #2781 from ScottNZ/ui

    Mailaender committed Mar 17, 2013
    Pause the game when users navigate to the options menu in SP mode
  2. fix #2780 ; Send state=3 to master server when it's not dedicated and…

    ihptru committed Mar 17, 2013
    … admin presses disconnect
  3. Merge pull request #2779 from psydev/patch-9

    Mailaender committed Mar 17, 2013
    cnc infantry anims running ticks corrected and heli explosions added
  4. removed FlamethrowerExplode for now

    psydev committed Mar 17, 2013
    Removed FlamethrowerExplode for now, until it is certain what the damage stats should be and the probability of exploding.
  5. added helicopter explosions; a10 hp boost

    psydev committed Mar 17, 2013
    Helicopters get explosions, when they fall from the sky, and then when they collide with the ground (and do damage).
    A-10 HP raised from a very small 60 to 150.
  6. Helicopters do HeliExplode when they die

    psydev committed Mar 17, 2013
    Helicopters give off a nice explosion before falling to the ground.
  7. Flame Tank gets FlametankExplode when it dies

    psydev committed Mar 17, 2013
    Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
  8. added unit explosions for flametank, helis

    psydev committed Mar 17, 2013
    added unit explosions for flametank, helis and flamethrower e4
    changed GrenadierExplode and UnitExplodeSmall a bit
  9. construction yard does crane animation slower

    psydev committed Mar 17, 2013
    when building other buildings, construction yard crane should go slower, at ~100 tick.
  10. infantry anims: running ticks corrected

    psydev committed Mar 17, 2013
    I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick. 
  11. Merge pull request #2776 from psydev/patch-8

    chrisforbes committed Mar 17, 2013
    vehicles: MCV enabled; msam use patriot; shroud
  12. vehicles: MCV enabled; msam use patriot; shroud

    psydev committed Mar 17, 2013
    MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
    Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
    Shroud reveal ranges on a few units adjusted
  13. Merge pull request #2775 from psydev/patch-7

    chrisforbes committed Mar 17, 2013
    Adjustments for cnc
  14. Tower adjustments

    psydev committed Mar 17, 2013
    ATWR HP reduced from 800 to 600
    ATWR power consumptions inreased from 20 to 30
    Increased sight range of towers to match their range. 
    Silo moved over in build queue
Commits on Mar 15, 2013
  1. Merge pull request #2771 from Mailaender/bleed

    chrisforbes committed Mar 15, 2013
    add Valkirie to AUTHORS
Commits on Mar 14, 2013
  1. add @Valkirie to AUTHORS

    Mailaender committed Mar 14, 2013
    he contributed the initial HackyAI extensions
  2. Merge pull request #2769 from Mailaender/bleed

    chrisforbes committed Mar 14, 2013
    Adds a Travis build check button to the repository frontpage
  3. Merge pull request #2768 from Mailaender/bot-hotfixes

    chrisforbes committed Mar 14, 2013
    Fix Desync when Bots fire Super Weapons