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a bit of cleanup
unbitrot cnc (editor); add mod name to editor title
put perf in its own channel
fix some debug-channel stuff that beedee missed in rebase
fix various breakage in nuke code
visualize minefields in OG
add logging to ProductionItem
Log channels, PHP script diffs when told.
upload.php now groups log files into zip files by game ID.
Support for master game ID.
Master server changes to add ID to schema.
fix perf of uim overlay so it's usable again
RA AFLD requires power and can be powered down
allow queueing on Mobile
added Queued field to order
Added support for keyboard scrolling
Split Radar and Power widgets
fix up cnc nuke enough that it should WORK
fix GUN sequences
fix damaged state for agun
add tire particle sprite (4 frames)
increase barr/tent cost to 500
make 4tnk meatier
change starting cash to 5k
fix stupid desync in minelayer
add some more logging to help track down this jealous desync bug
housekeeping in paradrop
fix crash in TeslaInstantKills
fix sequences for hbox
blame nuke damage on the player actor, not the silo, to prevent retal…
hack in facing management of turrets on husks, + some angular velocity