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Tag: playtest-20100…
Commits on Jul 22, 2010
  1. @pchote
  2. @pchote

    Fix ra minimap cursors

    pchote authored
  3. @pchote

    Draw viewport rect on radar

    pchote authored
  4. @pchote
  5. @pchote
  6. @pchote

    Kill ITerrainTypeModifier for explicit updating of a custom layer in …

    pchote authored
    …the map. Functionally equivalent, but MUCH faster.
  7. @pchote
  8. @pchote

    Shift the hard work into Tick

    pchote authored
  9. @pchote

    Remove unnecessary check

    pchote authored
  10. @pchote

    ...

    pchote authored
  11. @pchote
  12. @pchote
  13. @pchote
  14. @pchote

    Fix custom terrain location

    pchote authored
  15. @pchote
  16. @chrisforbes

    undo ProjectileArgs stuff

    chrisforbes authored
  17. @chrisforbes

    unbreak Target

    chrisforbes authored
  18. @alzeih

    some more hax

    alzeih authored
  19. @alzeih

    Combat.DoExplosion now takes a Target

    alzeih authored
    (needs more refactoring)
  20. @alzeih

    Fix the in range check

    alzeih authored
  21. @alzeih

    Attacking is working again

    alzeih authored
Commits on Jul 21, 2010
  1. @chrisforbes
  2. @chrisforbes
  3. @chrisforbes
  4. @chrisforbes
  5. @alzeih

    instead, fix DumpSyncReport warning properly

    alzeih authored
    (? maybe)
  6. @alzeih

    smite some compiler warnings, hide those that are to stay.

    alzeih authored
    Hide some makefile output too
  7. @pchote
  8. @pchote
  9. @pchote
  10. @pchote

    Fix teamchat in lobby

    pchote authored
  11. @pchote

    Fix spawn point rendering

    pchote authored
  12. @pchote
  13. @pchote

    Add sanity to minimap; part 0

    pchote authored
  14. @pchote
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