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Use GoldWrench cursor for engineer repair
Fix ra minimap cursors
Draw viewport rect on radar
Update Minimap at ~2Hz, staggering layers. Minimap is faster than eve…
Split the radar into multiple bitmaps
Kill ITerrainTypeModifier for explicit updating of a custom layer in …
…the map. Functionally equivalent, but MUCH faster.
Fix cursors over closed radarbin
Shift the hard work into Tick
Remove unnecessary check
Cloaked units (not) on radar; untested but is simple enough that it s…
Radar takes into account visibility under fog
Correct bridge / tree / mine color
Fix custom terrain location
New interface for things that show on radar; groundwork for future pa…
undo ProjectileArgs stuff
some more hax
Combat.DoExplosion now takes a Target
(needs more refactoring)
Fix the in range check
Attacking is working again
more of attack-ground (order wiring, etc); doesn't work.
migrating most things to use the Target struct rather than Actor dire…
add Target type, in prep for allowing attack-ground
strip some redundancy from UnitOrders, but it still sucks; fix nudges…
… breaking everything
instead, fix DumpSyncReport warning properly
smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
Halve the perf fail of custom terrain (down to ~4ms)
More refactoring and a TODO on custom terrain perf
Minimap refactoring; don't render the minimap unless we have radar.
Fix teamchat in lobby
Fix spawn point rendering
Minimap sanity; part 1: rewrite the core radar logic
Add sanity to minimap; part 0
Tweak cnc walls; less extreme than ra