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Fix Monodevelop build
fix VS build
Kill Unit trait; Radar signature tweaks
Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" …
…(cnc) and "Airborne Unit Lost" (ra).
Kill some spurious references to Unit
Split facing into its own interface; fix husks
Move Facing and Altitude onto IMove impls, with associated pile of cl…
Cleaner access to InitialFacing and ROT
add cloak crate action to cnc
remove some dead files
reduce crap a little more
move Weapon & friends into own file
fix local offset -> screen space transform to work as advertised
eliminate old form of GetTurretPosition
introduce collection of Turrets on AttackBase, too -- turret sharing …
…w/ recoil works again
GetPrimaryWeapon() dies too.
more tesla hax?
more... Combat.GetSecondaryWeapon() dies, etc
remove old buff crates
move more combat bits around
remove other param spam from CheckFire
remove WeaponInfo param from CheckFire
introduce a Barrel object, unhacking the local offsets.
start refactoring AttackBase
GetOrDefault can die.
fix crash on building ttnk
disable speed/armor/firepower crates in favour of levelup crate
tweak unit crate shares
add GiveMcvCrateAction, and wire unit crates / mcv crates / etc
change Mobile, Move to use Mobile.toCell instead of Actor.Location
fix bitrot in cnc and ra