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Commits on Aug 6, 2010
  1. Fixes to include extra mod dirs in Makefile and correct paths in post…

    … install scripts.
    Matthew committed Aug 6, 2010
  2. SupportDir path fixed.

    Matthew committed Aug 6, 2010
  3. Packaging and Makefile fixes.

    Matthew committed Aug 6, 2010
Commits on Aug 4, 2010
Commits on Aug 3, 2010
  1. fix crash in retry

    chrisforbes committed Aug 3, 2010
  2. Fix and polish all ra production structures; remove some obsoleted Pr…

    …oduction subclasses
    pchote committed Aug 3, 2010
Commits on Aug 2, 2010
  1. Refactoring + cnc weap

    pchote committed Aug 2, 2010
  2. Fix cnc afld

    pchote committed Aug 2, 2010
  3. Polish cnc pyle & hand inf production; lays groundwork for future pol…

    …ish. Likely breaks every other production structure (untested).
    pchote committed Aug 2, 2010
  4. Remove custom cnc behavior

    pchote committed Aug 2, 2010
  5. Health as an ActorInit

    pchote committed Aug 2, 2010
Commits on Aug 1, 2010
  1. Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Ref…

    …actored Production, SpyPlane, Paratroopers and LeavesHusk
    alzeih committed Aug 1, 2010
  2. fix makefile

    alzeih committed Aug 1, 2010
  3. convert ra maps to format3

    chrisforbes committed Aug 1, 2010
  4. fix maploader to be backwards compatible. InitDict-based format is no…

    …w 3. Formats 1,2 are translated on load, and will be saved back as Format 3 if saved in the editor.
    chrisforbes committed Aug 1, 2010
  5. editor compiles again

    chrisforbes committed Aug 1, 2010
  6. fix broken rebase

    ytinasni committed Aug 1, 2010
  7. new mapactor init stuff

    ytinasni committed Jul 31, 2010
  8. fix all the broken maps

    chrisforbes committed Aug 1, 2010
  9. generate a neutral player

    chrisforbes committed Aug 1, 2010
  10. converted all the cnc maps

    chrisforbes committed Aug 1, 2010