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Fixed sequence crash
Fix random logging
Apply the same to bibs and smudges
Removed website from main repository.
Moved to http://github.com/beedee/OpenRAWebsite/
Only render shroud/ore that is in the current viewport
don't switch production tab while selecting building not owned by you
3x faster syncreport
Use the correct number of players in the lobby team selector
Remove yaml cruft; rename music repeat -> loop.
Fix osx packaging
Remove debug spam
Route the power check for support powers via the tech tree
Try again, with less fail.
Powerdown etc... untested
Update power on damage
Fix UpdateTotals(); add debug info.
Begin splitting power into its own trait; incomplete and non-working.
all traits can contribute to the synchash
hack synchash to sync the traitdict contents (just ITick impls for now)
make actors collection sync order-dependent, since the actors themsel…
temporarily disable crates (stability problem)
Fixed RPM build script file listing
Updated RPM build script to include menu, desktop and icon files.
more editor hax
unwtf the editor a bit
Added export minimap to PNG. Hided unfinished Tools and Bitmap import…
Added hack to render building roofs of they have same name but have "2" in name. (weap and weap2)
Signed-off-by: katzsmile <email@example.com>
fix walkability of sh30 template in RA temperate and snow
fix it so it compiles with VS again
PlayerProductionQueue -> ClassicProductionQueue.
Rename TechTreeCache -> TechTree
Remove dead TechTree code