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tag: playtest-20101…
Commits on Nov 14, 2010
  1. @chrisforbes
  2. @chrisforbes
  3. @chrisforbes
  4. @chrisforbes
  5. @ytinasni

    remove staticness on Server

    ytinasni authored
  6. @ytinasni
  7. @ytinasni
  8. @ytinasni
  9. @ytinasni
  10. @ytinasni
  11. @ytinasni
Commits on Nov 13, 2010
  1. @geckosoft @ytinasni

    Changed: Made "Move" orders queueable

    geckosoft authored ytinasni committed
  2. @geckosoft @ytinasni

    Added: QueuedActivity (to be used for chaining orders)

    geckosoft authored ytinasni committed
  3. @geckosoft @ytinasni

    Added: More constructor overloads for Order (accepting a queued boole…

    geckosoft authored ytinasni committed
    …an now)
    
    Added: Changed all IssueOrders to make use of the IOrderTargeter.IsQueued
    Added: A 'hack' for SetChronoTankDestination so it also sets the queued value
  4. @geckosoft @ytinasni

    Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation

    geckosoft authored ytinasni committed
    Added: forceQueue to all related methods
    Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
  5. @geckosoft @ytinasni

    Added: UnitStanceDefensive

    geckosoft authored ytinasni committed
  6. @geckosoft @ytinasni

    Added: OnOrder & OnTick event at UnitStance

    geckosoft authored ytinasni committed
  7. @geckosoft @ytinasni

    Cleanup: Idle activity now reuses itself instead of returning null (c…

    geckosoft authored ytinasni committed
    …ausing another Idle object to be created)
  8. @geckosoft @ytinasni

    Changed: Renamed UnitStanceGuard => UnitStanceHoldGround

    geckosoft authored ytinasni committed
  9. @geckosoft @ytinasni
  10. @geckosoft @ytinasni

    Changed: HackyAI uses AttackMove now instead of Move

    geckosoft authored ytinasni committed
  11. @geckosoft @ytinasni

    Changed: AttackMove actually works

    geckosoft authored ytinasni committed
  12. @geckosoft @ytinasni

    Removed: Unused AttackMoveInteraction

    geckosoft authored ytinasni committed
  13. @geckosoft @ytinasni

    Changed: Rendering of the colored shape (adds a shadow + resizes the …

    geckosoft authored ytinasni committed
    …shape on larger actors)
  14. @geckosoft @ytinasni

    Added: Rendering of 'SelectionColor'ed shapes at top left of the sele…

    geckosoft authored ytinasni committed
    …ction rectangle (using a simple format to define shapes)
  15. @geckosoft @ytinasni
  16. @geckosoft @ytinasni

    Fixed: SurrenderOnDisconnect (needs testing

    geckosoft authored ytinasni committed
  17. @geckosoft @ytinasni

    Implemented: Stances

    geckosoft authored ytinasni committed
    Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
    Added: WorldCommandWidget (to be able to set said stances)
    Added: WorldCommandWidget to ra (cnc will follow, later on)
    Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
    Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
  18. @geckosoft @ytinasni
  19. @geckosoft @ytinasni

    Changed: Build palette hotkeys cannot be triggered anymore when used …

    geckosoft authored ytinasni committed
    …together with a modifier
  20. @geckosoft @ytinasni

    Added: ISelectionColorModifier

    geckosoft authored ytinasni committed
  21. @ytinasni

    oops

    ytinasni authored
  22. @geckosoft @ytinasni

    Changed: AttackMoveInteraction now uses a + the 'right' mouse button …

    geckosoft authored ytinasni committed
    …to do an attack-move (extra nice thing => it wont lose focus of the selected units!)
  23. @geckosoft @ytinasni

    Changed: Made GenericSelectTarget & GenericSelectTargetWithBuilding m…

    geckosoft authored ytinasni committed
    …ore generic (now it accepts an optional 'expected' mouse button) default => left (as it was hardcoded)
  24. @geckosoft @ytinasni

    Moved: AutoAttack key handling out of core => RA

    geckosoft authored ytinasni committed
    Added: AttackMoveInteraction to RA & CNC rules
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