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Commits on Nov 15, 2010
Commits on Nov 14, 2010
  1. remove staticness on Server

    ytinasni committed Nov 14, 2010
Commits on Nov 13, 2010
  1. Added: More constructor overloads for Order (accepting a queued boole…

    …an now)
    Added: Changed all IssueOrders to make use of the IOrderTargeter.IsQueued
    Added: A 'hack' for SetChronoTankDestination so it also sets the queued value
    geckosoft committed with ytinasni Nov 13, 2010
  2. Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation

    Added: forceQueue to all related methods
    Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
    geckosoft committed with ytinasni Nov 13, 2010
  3. Added: UnitStanceDefensive

    geckosoft committed with ytinasni Nov 12, 2010
  4. Cleanup: Idle activity now reuses itself instead of returning null (c…

    …ausing another Idle object to be created)
    geckosoft committed with ytinasni Nov 12, 2010
  5. Changed: Rendering of the colored shape (adds a shadow + resizes the …

    …shape on larger actors)
    geckosoft committed with ytinasni Nov 11, 2010
  6. Added: Rendering of 'SelectionColor'ed shapes at top left of the sele…

    …ction rectangle (using a simple format to define shapes)
    geckosoft committed with ytinasni Nov 11, 2010
  7. Implemented: Stances

    Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
    Added: WorldCommandWidget (to be able to set said stances)
    Added: WorldCommandWidget to ra (cnc will follow, later on)
    Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
    Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
    geckosoft committed with ytinasni Nov 11, 2010
  8. Changed: Build palette hotkeys cannot be triggered anymore when used …

    …together with a modifier
    geckosoft committed with ytinasni Nov 11, 2010
  9. Added: ISelectionColorModifier

    geckosoft committed with ytinasni Nov 11, 2010
  10. oops

    ytinasni committed Nov 13, 2010
  11. Changed: AttackMoveInteraction now uses a + the 'right' mouse button …

    …to do an attack-move (extra nice thing => it wont lose focus of the selected units!)
    geckosoft committed with ytinasni Nov 10, 2010
  12. Changed: Made GenericSelectTarget & GenericSelectTargetWithBuilding m…

    …ore generic (now it accepts an optional 'expected' mouse button) default => left (as it was hardcoded)
    geckosoft committed with ytinasni Nov 10, 2010