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Commits on Nov 27, 2010
  1. Linux post install scripts brought up to date with Utility app syntax…

    … changes.
    Matthew Bowra-Dean committed Nov 27, 2010
  2. Made PipeAccessRights explicit to get around Mono fail.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  3. Include SharpZipLib in Windows installer.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  4. Updated packaging scripts for winlauncher.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  5. Updated Windows installer for launcher.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  6. Update Makefile for Winlauncher

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  7. Fix cnc & ra mod page layout on Windows.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  8. Untextured GDI and Nod logos.

    pchote committed Nov 27, 2010
  9. Reinit the sheetbuilder too - appending more sprites to the old sheet…

    …s isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map.
    pchote committed Nov 27, 2010
  10. Rallypoint Polish: Improved artwork, correct positioning, doesn't dis…

    …appear when the building is offscreen, targeting cursor.
    pchote committed Nov 27, 2010
  11. Scale is now set via a field on Render* and interacts properly with c…

    …hronoshift and building previews.
    pchote committed Nov 27, 2010
Commits on Nov 26, 2010
  1. Fix cloaked units.

    pchote committed Nov 26, 2010
  2. Fix FrozenUnderFog; add to cnc.

    pchote committed Nov 26, 2010
  3. Save some perf.

    pchote committed Nov 26, 2010
  4. Consolidate viewport clip calculations into one place (except for Ter…

    …rainRenderer, but changing that calculation crashes my gfx card).
    pchote committed Nov 26, 2010
  5. Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably…

    … breaks FrozenUnderFog.
    pchote committed Nov 26, 2010
  6. Begin refactoring Shroud. ShroudRenderer is now internal to WorldRend…

    …erer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
    pchote committed Nov 26, 2010
  7. Remove a pile of duplication from target lines.

    Remove MoveFlash.
    pchote committed Nov 26, 2010
  8. Polish: Show the "move-blocked" cursor for locations outside the map.…

    … Clamp move orders to the map bounds for these orders.
    pchote committed Nov 26, 2010
  9. Scissor to map edge.

    pchote committed Nov 25, 2010
  10. Start scripting the cnc shellmap.

    pchote committed Nov 25, 2010